Air Lord, Engineering Corps
So, in my experience with the game it seems as though surrounding objects like suspendium tanks with with corridors (or in the new update, struts) gives them a sort of HP or resistance buff and somehow makes them last longer?
Its kind-of hard to make airships hit the same object on nearly identical ships at least two times in a row on two combat trials but from what i have seen the AI either targets the outermost objects first (sometimes?) or the surrounded module is stronger somehow..?
Could'int find much talk on the subject but i would love for someone to put my suspicions to rest!
Yep, modules' HP is increased the more adjacent modules they have. A module fully surrounded has about twice the HP of one floating on its own. I totes mentioned this in, like, uh, two places, a year ago? :D
Probably something I should put into the wiki...
So, is there no value to putting rooms by themselves (unless fire can spread upwards through disconnected rooms)?
-side note- Which would make Borg Cubes the most effective ship design HP wise?
There's value in separating modules that have a tendency to violently explode. I'm probably going to rework fire spreading at some point to make positioning matter a lot more.
Ah, so do explosions only have a damage radius of one block or is it different for everything?
-edit- Oh yeah i just realized while editing that some ships have keels inside of them and that made me wonder if the HP buff to a room is equal to the amount of HP modules surrounding it have.
So is a ammo store surrounded by corridors is weaker than an ammo store surrounded by grand keels?
Explosion radii are one block only IIRC. And the type of adjacent module doesn't matter for the HP bonus. Keel HP boni are distributed evenly throughout all modules in the ship.
So surrounding a module with corridors for example has the same effect as surrounding a module with scaffolding, only cheaper (ignoring the fact that crew wont be able to move)?