Okay, so I was messing around in combat to see how the new landships worked, when the legs of the light walker I built for the purpose were destroyed when it ran into a hill that was a little too steep. That wasn't the problem though. The problem is, despite losing its legs, the module they were a part of was not actually destroyed, and the game did not seem to recognize that the ship had been immobilized for the purposes of counting it out of action. I'm not sure if this was a one time thing or not, but I thought it should be brought to your attention, if it hasn't been already.
Ah, that's intended behaviour. :) The legs of a leg module go away when the module is disabled. And ability to move doesn't factor into a construction counting as out of action.
However a good visual improvement would be instead of the legs just disappearing as the landship falls the legs go up as the ship goes down so that eventually the feet and and the bottom of the ship are both flush with the ground
Yeah, the legs need to spawn fragments, good point.
Well, what I meant was, the little red wheel icon that appears when a ship's propulsion is taken out didn't appear. Or was that removed from the game?
Commander, Engineering Corps
I cant speak for landships, but it was certainly doing it for airships that lost their propellers.
It was happening at least often enough for me to do a bunch of redesigns on my ships.
Ah, the little red wheel icon means that the ship is no longer under command. So it appears when the ship's bridge is taken out.