Just curious what everyone here considers to be the cost range of their ships?
for me it is usually
Frigate: 400 and lower
destroyer 400-600
cruiser: 700 to 900
battleship: 900-1400
Dreadnough: 1400<
experimental: usually around 5000
Personally i find the overly expensive ships to die way too quickly to justify their cost. heavy armor cripples ships and regular steel armor isn't useful against gattling fire.
I think I trend a lot higher than most people as my basic fleet consists of as many $3000 ships as I can field.
For me the larger cost has more to do with the upkeep costs than the initial build costs, I just wish their was more of a multiplayer conquest/campaign mode so the advantages of fewer larger ships can actually be utilized.
I classify my ships by weight/module count but for a steel-armor outfitted ship;
$0-$2000: Destroyers/Gunboats
$2000-$4000: Frigates
$4000-$6000: Cruisers/Ships of the line
$6000: Battlecruisers
$7000+: Battleships/Flagships
Generally anything over 10000 is too expensive to actually be useful.
I don't like extremely large airships, they feel inefficient. I do however like huge landships. They are fuel efficient and you dont have to worry about 10 huge suspendium chambers taking up space, and need tons of coal storage.
My airships consist mostly of ships ranging from $500 to $5000 in cost.
-fighters. Small ships best used in swarms or early conquest, carry 1-2 weapons and favour speed and command.
Costs up to $700.
-mainstay airships. These cost about $1000-$2000. Large and powerful enough to last longer lasting battles, cheap enough to make them somewhat quick and in numbers.
-anything larger than $3000 is usually a super-heavy bomber. I find large ships to be incapable of fighting fleets of other airships,so I often make huge bombers with a high altitude and lots of bombbays. Which can take out citties rather well.
Fighter in this case can also be a cheap bomber. It happens that I create a ship that falls outside of the classification, but these are average numbers.
Landships I tend to build large. Since they are stuck to left and right, swarms aren't as effective.
-mainstay landships. Like the airships, these range from the same price class for same reasons.
-moving fortress. Landships ranging from $2000-$4000. These usually are specialized for attacking other landships and structures. The lack of AA is compensated by support units. Such as flak-beds or airships.
-moving super-fortress. Landships over $4000. Guns sticking in every direction. Just a wall of cannons to wreck ground targets, flak for AA support, and threatening amounts of rear gunners to counter backstabbing airships. Expensive, and its all-round nature means its best when escorted.
I do have some small landships, but these are quickly made obsolete during conquest.
Able Airman
Just curious what everyone here considers to be the cost range of their ships?
for me it is usually
Frigate: 400 and lower destroyer 400-600 cruiser: 700 to 900 battleship: 900-1400 Dreadnough: 1400< experimental: usually around 5000
Personally i find the overly expensive ships to die way too quickly to justify their cost. heavy armor cripples ships and regular steel armor isn't useful against gattling fire.
Air Lord, Engineering Corps
I categorize my ships by capability and size, usually.
For me it would go:
small(200-400),med(400,600),large(600,10000)
Frigate: fast/high command, can take a fair bit of damage
destroyer: lots of guns for it's size
cruiser: able to take lots of hits, redundant systems
dreadnought: combination cruiser/destroyer hybrid, usually a large ship
Usually my ships are in the small/medium range, I agree with large ships not being too useful.
Air Admiral
Most of my ships average between 1000 and 10,000.
Commander, Engineering Corps
I think I trend a lot higher than most people as my basic fleet consists of as many $3000 ships as I can field.
For me the larger cost has more to do with the upkeep costs than the initial build costs, I just wish their was more of a multiplayer conquest/campaign mode so the advantages of fewer larger ships can actually be utilized.
I classify my ships by weight/module count but for a steel-armor outfitted ship;
$0-$2000: Destroyers/Gunboats
$2000-$4000: Frigates
$4000-$6000: Cruisers/Ships of the line
$6000: Battlecruisers
$7000+: Battleships/Flagships
Generally anything over 10000 is too expensive to actually be useful.
Commander
My main ships are 7000-10000 because I like heavy tings with many guns. HMS Santissima de Trinidad and HMS Slug are my biggest at around 9990
Midshipman
I don't like extremely large airships, they feel inefficient. I do however like huge landships. They are fuel efficient and you dont have to worry about 10 huge suspendium chambers taking up space, and need tons of coal storage.
My airships consist mostly of ships ranging from $500 to $5000 in cost. -fighters. Small ships best used in swarms or early conquest, carry 1-2 weapons and favour speed and command. Costs up to $700. -mainstay airships. These cost about $1000-$2000. Large and powerful enough to last longer lasting battles, cheap enough to make them somewhat quick and in numbers. -anything larger than $3000 is usually a super-heavy bomber. I find large ships to be incapable of fighting fleets of other airships,so I often make huge bombers with a high altitude and lots of bombbays. Which can take out citties rather well.
Fighter in this case can also be a cheap bomber. It happens that I create a ship that falls outside of the classification, but these are average numbers.
Landships I tend to build large. Since they are stuck to left and right, swarms aren't as effective. -mainstay landships. Like the airships, these range from the same price class for same reasons. -moving fortress. Landships ranging from $2000-$4000. These usually are specialized for attacking other landships and structures. The lack of AA is compensated by support units. Such as flak-beds or airships. -moving super-fortress. Landships over $4000. Guns sticking in every direction. Just a wall of cannons to wreck ground targets, flak for AA support, and threatening amounts of rear gunners to counter backstabbing airships. Expensive, and its all-round nature means its best when escorted.
I do have some small landships, but these are quickly made obsolete during conquest.
Again, this is my personal preference