As the title suggest, there is an extremely easy way to win combat and it goes like this: Build a small airship and attach a rocket to the front, make sure it has quite a big amount of ammo, but try and not make the cost of it higher then 200, make a fleet of about 100 of these and then attack, as long as your rival didn't do the exact same thing as you, you should win.
Should I point out that if you have the resources to make a hundred of them, you probably should have won already?
This type of deployment makes for nightmarish multiplayer scenarios.
This is probably why the "1 Ship" option exists.
the only things i have to say on this are A: LAG and B: you could do the same thing with many of the weapons in the game and still 'win' though i have seen that boarding is sometimes much more effective with small, fast craft.
There's definitely a "best way" to utilize different offensive methods, which is a good thing. It allows a player to attempt to perfect their designs that way.
True, but rockets are probably one of the most effective
I've found Rockets are most effective bundled in large amounts on a single craft.
Problem is the explosions they cause - generates lag. Large numbers of ships, that generates latency as well. Another huge problem is against that strat: could probably use something like an "Anchor" to just ram your ships for cheaper than 200, and your rockets are slow, they are aiming for where my Ramming ships *were, not where they are: on top of you.
Loaded with ammo? Kaboom! - no ship to ship damage, on to the next one.
Capturing isn't the best counter strat to this, nor structures. The capture ship would lose luster mid-battle, the structure would be idle and a victim of the barrage.