Some time ago (and by some I mean around 10 hours), I tought of the idea of using missions not for fighting, but for puzzles! With the new customizable terrain in the mission builder (wich is an awesome addiction) I was able to "recreate" the fight between Theseus and the Minotaur! Even if you know the maze you will still have a hard time going against the Minotaur's minion and himself. I still have a tons of ideas for this format, an explorer map, a dodging course and best of them all, other puzzles!
For now you can try beating the level, if you do post the image below (warning: you may need more than 1 try):
[http://steamcommunity.com/sharedfiles/filedetails/?id=753209415]
Lieutenant
Some time ago (and by some I mean around 10 hours), I tought of the idea of using missions not for fighting, but for puzzles! With the new customizable terrain in the mission builder (wich is an awesome addiction) I was able to "recreate" the fight between Theseus and the Minotaur! Even if you know the maze you will still have a hard time going against the Minotaur's minion and himself. I still have a tons of ideas for this format, an explorer map, a dodging course and best of them all, other puzzles! For now you can try beating the level, if you do post the image below (warning: you may need more than 1 try): [http://steamcommunity.com/sharedfiles/filedetails/?id=753209415]
Air Admiral
Puzzles eh? When collision detection is implemented for ground, I think this concept can really work!