Not a serious post, just poking fun at us commanders. I was just thinking about the aftermath of battles. The survival rate for soldiers is pretty low. The survival rate for airships and their crews is next to nothing.
Things that would keep our air crews alive to fight again.
-Surrendering a lost battle
-more home time
-airmen resources hotline
-less kamikaze ships
-smarter commanders :p
I propose all of us major factions come together and discuss the proper rules of warfare, and perhaps save a few lives out on the field.
Just wait till crewmen are a resource and you have to worry about losing troops, MUAHAHAHAHA!
There is a reason many of our airmen are recruited at a bar when they are blackout drunk! The rest are "voluntarily" conscripted from a large willing pool of people.
I feel like mass desertion/mutiny would become very common once a airman realized how suicidal the battles are.
Also that ship is a coal powered ship, has a horrible range, unlikely more than 100 Kilometers. So that airman complaining wouldn't have to wait long to leave.
Air Lord, Engineering Corps
That's why we have iron hatch doors instead of normal ones and never land the airships.. or give them parachutes.
THE ONLY WAY TO LIVE IS TO WIN!
Unless your in a kamikaze ship, a boarder, or your ship was sent to deal with giant spiders/pirates/krakens/dragons/fleshcrackers, then nobody can help you.
At-least the pay is good on the kamikaze ships, though.
The only way to live is to kill the captain and fly far far away!
Honestly I think the monsters are the safest things my air crews have ever fought. I would take a kraken over 3,000 dollars worth of enemy ships.
All of this probably explains why pirates are so common, they are probably about 95% deserters.
On a more serious note, Deserters should be a type of blight. They are enemies that use your ship designs.
That would make sense, wouldn't surprise me if there was a pirate nation after all these deserters group up.
It could be for every 2 ships you lose the deserters get 1 ship, ship is randomly chosen from ships you have built during that game of conquest. So they could get a tiny cheap ship or a larger vessel, all RNG.
Could also have a limited number of troops in conquest, cities produce volunteers and pillaging a city will produce some conscripts. Would be a little clunky to balance out.
Could limit troop amount in multi, but that would be kind of awkward as well.
The PRA is going to go from People's Republic Army to Pirate Raiding Armada at this rate of desertion and mutiny.
If crew were added as a resource, it could be decided that every crewmember killed in combat (crew at battle start - crew end = deaths) has a 1/15 chance to be given to the nearest pirate as a deserter.
A lot of deserters given to a pirate base at once may cause them to spawn one of your ships (say, the deserters got there by airship). Amount of deserters decide the ship spawned, it chooses a ship lost at the battle with the closest crew max to the current deserter amount that wasn't obliterated.
So basically deserters are free crew and a currency for pirates to buy one of your ship designs with. (the 'currency' going into the ship they acquired)
I like the idea of it copying your ships but I feel like that would be a little weird considering how much variety there is with players and ship designs and mods. Think if deserters were a currency for pirates to buy their own premade ships would be much simpler.
Again this is a potential solution or option for singleplayer but not for multi.
Also if you lose a battle in singleplayer could be a %30 chance for each ship to mutiny, if you surrender a battle would be %10 chance instead. That could be how your ships would end up in pirates hands.
Also for battles and amount of deserters, maybe %20 of "dead" airmen would desert after a lost battle.
Would be a few pretty interesting ways to implement this. Although I think this should be a pretty low level priority due to its kinda low impact to the game for a lot of work.
if implemented there should be a plank decreasing mutiny, who wants to walk the plank? O.ó dead airmen dont desert! nor fly well..
Actually I don't think it should copy designs completely.
It should use your design but replace every crew module with a deserter version that spawns deserted crewmen instead.
@SuperMouse, the 20% "dead" men aren't dead, they are assumed KIA in a lost battle and when they leave their wrecked airships, landships, and bunkers they have nowhere else to turn.
Just thought of another module Exiles(could be same as traitor module for pirates), a airman quarters filled with- Exiles, deserters, traitors, and prisoners from other nations. Your nation gives them a second chance, so as men with nothing to lose they fight much harder.
Could have same combat stats as soldiers and same flying stats as airmen, pretty much just soldiers for the sky(and maybe landships)
Could do a lot of weird things with it in singleplayer, like the more the enemy loses the more exile troop surplus you get. Would probably make it a little more complicated than needed.
Multiplayer would need a balance like being more expensive or providing less airmen for same price/space.
But they can't leave... Catch-22:
"You mean there's a catch?"
"Sure there's a catch. Catch-22. Anyone who wants to get out of combat duty isn't really crazy."
'Orr was crazy and could be grounded. All he had to do was ask; and as soon as he did, he would no longer be crazy and have to fly more missions. Orr would be crazy to fly more missions and sane if he didn't, but if he was sane he would have to fly them. If he flew them he was crazy and didn't have to; but if he didn't want to he was sane and had to.'
"That's some catch, that catch-22"
"It's the best there is"
From Catch-22 by Joseph Heller
Pls no more pirates. I already have money problems.
yeah pirates are pretty annoying
Whenever I battle, I put out my best ships and hope for the best!