Soooo... This post is probably going to make me sound like an idiot... But I've been curious about this for a while anyway so why not?
Well, I guess this topic begins with a little bit of context...
Back in summer of 2015 (while I still lived on my college campus) I was browsing through YouTube searching for something (ANYTHING) to get my attention. I was just sifting through Lathland's channel, and, well, lets just say something DID catch my attention. A video on airships! I mean, I liked airships and Lathland was generally a building channel so I sorta knew what type of game to expect. But the game blew me away! I was beyond impressed! Designing airships to fight in some kinda Grand Strategy RTS? Pixel art? In development? It was like this game was participating in some type of test and all the answers were correct! There's just this small thing to note...
I... Well... Didn't realize it was steampunk... (See what I mean with me sounding like an idiot?). Of course I've played steampunk games before. (Notably Stormwinds). But, I mean, that has a tone and art style and tone that suggest a FEELING. I honestly felt no such thing when watching airships... So here's my question: Was that intentional? I could totally understand if the style of airships is supposed to suggest a world that isn't really hardcore in steampunk science... But if it does, I simply didn't notice...
Well, i wouldn't call it hardcore steampunk, but a good chunk of it.
This world they build here remembers me of a technical level like in 'the castle in the sky' Laputa.
I can see why one would think it's not steampunk or something of the sort. It feels much more old and historic.
well when people think steampunk these days they usually think gears. I don't know why, the definition of steampunk actually has to do with steam (wow much surprise)
Well, it goes even deeper than that. Steampunk goes beyond steam and into forms of government, fashion, lifestyles, and timelines - both a century old predicting future timelines and this years hollywood depicting a century's ago steampunk.
What most indie games lack is the extra 100-300 thousand dollars to have art drawn up and toys manufactured. Some AAA games don't look steampunk but since they're accompanied by accessories and in-game/promotional art that depicts the theme people generally never contest.
Food for thought.