So, i had a ship with around 300 crewmembers and when i removed a gun, it froze for around 10 secs, when removing the second gun it froze again and crashed without error
Reproduce: MAke a big ships with alot of crewmembers and remove parts
Expected: Part should be deleted
Observed: Long freeze or crash
Log.txt says: Module Repair bay not fully covered with tiles.
i dont really think this is for this crash though
(my whole log.txt is full with these nothing else)
OK, that log message is somewhat serious. I'll see if I can reproduce it.
As for the big ships, as I mentioned elsewhere, the issue is that the code for assigning crew members takes a very long time if you have a big ship with lots of crew. I'll see if I can optimize it, but will probably also need to put in a hard limit on crew numbers, like 120.
Midshipman
So, i had a ship with around 300 crewmembers and when i removed a gun, it froze for around 10 secs, when removing the second gun it froze again and crashed without error Reproduce: MAke a big ships with alot of crewmembers and remove parts Expected: Part should be deleted Observed: Long freeze or crash
Log.txt says: Module Repair bay not fully covered with tiles. i dont really think this is for this crash though (my whole log.txt is full with these nothing else)
Aerial Emperor
OK, that log message is somewhat serious. I'll see if I can reproduce it.
As for the big ships, as I mentioned elsewhere, the issue is that the code for assigning crew members takes a very long time if you have a big ship with lots of crew. I'll see if I can optimize it, but will probably also need to put in a hard limit on crew numbers, like 120.
Able Airman
I believe my version has a hard limit of 120 for crew members, so maybe I'm on a newer one? :)
Able Airman
Darn. 300 crew members sounds awesome. Can we have the hard limit a bit higher? Do bugs still occur at like 200 or so?