I saw that the gigantic KI-Tower with Massiv Stonewalls just always collapse and I have tried to biuld a colossal Stronghold and it collapse literally every single time.
I think this is a bug with the weight, falling and/or the collision-detection.
Yeah, bug that I've been trying to kill off for a while now. It may be that the game physics is being... too realistic and collapsing overweight buildings.
OK, I've managed to pretty much track down and kill this now. There's two problems, really:
Some buildings simply are too heavy and will collapse. I've added code to detect this and invalidate buildings that don't have enough of a support base.
The code for placing buildings was having some problems with rounding errors, which caused it to place some buildings a small amount above the ground. This meant that when the physics got switched on, the building actually fell down a little bit, exacerbating the above problem. Imaging an entire building materializing a foot off the ground...
Commander, Engineering Corps
I saw that the gigantic KI-Tower with Massiv Stonewalls just always collapse and I have tried to biuld a colossal Stronghold and it collapse literally every single time.
I think this is a bug with the weight, falling and/or the collision-detection.
Aerial Emperor
Yeah, bug that I've been trying to kill off for a while now. It may be that the game physics is being... too realistic and collapsing overweight buildings.
Aerial Emperor
OK, I've managed to pretty much track down and kill this now. There's two problems, really:
Aerial Emperor
This bug should be vanquished in v5, except in two cases (where it's sort of working as intended):