Why do ships with telescope modules say "telescope is not available" in the ship list?
Also, when I change the volume settings, it resets back to defaults when I close and open the game again. And the menu music doesn't play again when you go back to the menu.
Crewmembers need dialogue for when their ship is being boarded! Perhaps seamen could get more terrified dialogue than marines.
Also, maybe there should be a "Focus on Defending" command, for when a ship is being boarded. Marines and seamen without a job could actively patrol through the decks aggressively fighting invaders. Maybe crewmen should try to run away from boarders when this option isn't checked?
And where can I buy the soundtrack? :P
Speaking of problems, reinforced wooden armour is now considerably heavier than steel armour, making it pretty much useless.
EDIT. Also "Grand keel not available" - not in campaign mode, that was in combat mode.
Thank you! These are pretty much all bugs that do indeed need fixing. Though I don't believe I changed the weight of reinforced wooden armour - it's always been really heavy.
As for the soundtrack, good question. I'll ask Curtis Schweitzer what we want to do about that. :)
Found some more issues:
Banners appear behind suspendium dust chambers, decks, and hatches.
The HMS Mutilatrix doesn't have enough supply hatches.
When I place buildings on the enemy side in combat mode, by default they face the wrong way. (They can still be rotated though)
Also, I think there should be an option to restart a battle (with the same terrain and ship placement) in the combat portion of the menu after it is won/lost.