On one of my computers (my laptop), the game terminates whenever I try to edit/create airships, be it from the main menu or from a campaign/game.
It works perfectly on my desktop.
Here is part of the log file, let me know if you need more of it:
A fatal error has been detected by the Java Runtime Environment:
EXCEPTIONACCESSVIOLATION (0xc0000005) at pc=0x5096de94, pid=9224, tid=7412
JRE version: OpenJDK Runtime Environment (7.0-b30) (build 1.7.0-u60-unofficial-b30)
Java VM: OpenJDK Server VM (24.60-b09 mixed mode windows-x86 )
Problematic frame:
C [ig7icd32.dll+0x7de94]
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
If you would like to submit a bug report, please visit:
http://bugreport.sun.com/bugreport/crash.jsp
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
--------------- S Y S T E M ---------------
OS: Windows 7 , 64 bit Build 7601 Service Pack 1
CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 58 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, erms, ht, tsc, tscinvbit, tscinv
Ah yes, this is an unfortunate OpenGL bug that occurs on some computers. The immediate fix is to play the game in windowed mode. (Basically, what happens is that using a back buffer for lighting in fullscreen mode is making OpenGL crash.)
Warrant Officer
On one of my computers (my laptop), the game terminates whenever I try to edit/create airships, be it from the main menu or from a campaign/game.
It works perfectly on my desktop.
Here is part of the log file, let me know if you need more of it:
A fatal error has been detected by the Java Runtime Environment:
EXCEPTIONACCESSVIOLATION (0xc0000005) at pc=0x5096de94, pid=9224, tid=7412
JRE version: OpenJDK Runtime Environment (7.0-b30) (build 1.7.0-u60-unofficial-b30) Java VM: OpenJDK Server VM (24.60-b09 mixed mode windows-x86 ) Problematic frame: C [ig7icd32.dll+0x7de94]
Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
If you would like to submit a bug report, please visit: http://bugreport.sun.com/bugreport/crash.jsp The crash happened outside the Java Virtual Machine in native code. See problematic frame for where to report the bug.
--------------- S Y S T E M ---------------
OS: Windows 7 , 64 bit Build 7601 Service Pack 1
CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 58 stepping 9, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, erms, ht, tsc, tscinvbit, tscinv
Memory: 4k page, physical 16656700k(12327944k free), swap 33311544k(28586184k free)
vm_info: OpenJDK Server VM (24.60-b09) for windows-x86 JRE (1.7.0-u60-unofficial-b30), built on May 30 2014 11:52:02 by "" with unknown MS VC++:1600
time: Sat Feb 28 21:41:44 2015 elapsed time: 60 seconds
Aerial Emperor
Ah yes, this is an unfortunate OpenGL bug that occurs on some computers. The immediate fix is to play the game in windowed mode. (Basically, what happens is that using a back buffer for lighting in fullscreen mode is making OpenGL crash.)
Aerial Emperor
NB I've now managed to create a simple reproduction case of this crash bug and am shopping it around for help.
Warrant Officer
Okay, cool. I'm using my desktop to run the game now. Thanks!