I didn't see a topic on this so I hope I'm not doubling it up.
I love to use the suspendium cannons, and I find a major drawback is that when the rest of your ship runs out of ammo it calls it quits even though there's still plenty of coal left to fire the SCs.
Would it be possible to put something in where it doesn't register a ship with SCs to be out of ammo until there was no available coal to power them?
The ship can still fight (even in a limited capability) and I don't think this would be a battle breaker because even if you still have the SCs you have to have enough lift and command time to get the enemy inside the limited arc that they have to fire on them. So you would have to factor that into the rest of your design.
Warrant Officer
I didn't see a topic on this so I hope I'm not doubling it up.
I love to use the suspendium cannons, and I find a major drawback is that when the rest of your ship runs out of ammo it calls it quits even though there's still plenty of coal left to fire the SCs.
Would it be possible to put something in where it doesn't register a ship with SCs to be out of ammo until there was no available coal to power them?
The ship can still fight (even in a limited capability) and I don't think this would be a battle breaker because even if you still have the SCs you have to have enough lift and command time to get the enemy inside the limited arc that they have to fire on them. So you would have to factor that into the rest of your design.
Aerial Emperor
Well, actually, SCs require both coal and ammo. Revisiting the whole "when is a ship defeated" question definitely has to happen at some point though.
On an unrelated note, great coat of arms!
Warrant Officer
Ahhhhh, I must have missed that. Ignore me then because that makes sense now.
And thanks!