Alright, so I've been having a small issue in my game. I tend to build small, six to ten men ships and somehow I have to fit these ugly berths into them. My idea is rather simple. Ships that have up to, say, fifteen crew don't need to have a berth. In return they can't venture too far away from the city that they're garrisoned in since they have nowhere to relax and sleep. This would make smaller 'tactical bombers' and 'police' craft easier and smaller to produce. I don't have a way with words really, but I think this would be a good idea for players who want to skimp out on items such as beds and pillows while still maintaining a decent strike force of smaller craft.
Commander, Engineering Corps
mmh... the Garnison Ships are an intersting Idea. Having small Ships with an exchangeable garnison "crew-pool" would give us more tatical option particularly financal. in the singleplayer.
For Exemple :
in the city are 6 garnison Ships with all need 15 crew to work, 3 are anti-bomber-ships and 3 are supporting Bomber, and you have 45 Airsailors of garnison. Well the 6 ships are really cheap to mantain and having 45 "Air-garnison" are maybe cheaper (and weaker) than normal Airsailor.
Now the city get assalted, you can choose your 3 garnison-Ships.
Air Lord, Engineering Corps
Coastal defense sounds awesome!
Easier to defend cities and still being able to maintain a good army even with a bunch of your fleet sitting around on its hands..
I like the idea from a logical standpoint, but I'm a bit loathe to add the extra complication to the game rules. (Because then a ship with no/not enough crew now counts as valid, but how much crew does it get from the ground? And isn't it going to be confusing that these no-crew ships are only usable in certain situations?)
You cold designate them as 'surplus' ships with a special component/decor item that's really cheap, and any fleets containing 'surplus' ships will now only have a range of X pixels away from the nearest city?
And when cities get population pools for giving ships crew 'surplus' ships could just lock X amount of air-sailors until the ship is retired!
In multiplayer skirmishes you could designate matches to "be near home cities" or something which will/wont allow no-crew-quarter vessels.
I like your idea and your solutions. What about a cruise which can transport this smaller vessels? What about a new class of ships that are made from smaller blocks and fit in a big ship. I know that this would be too much.
Actually that might be implemented, check out my concept here (one second, getting the link)
hum... our concept ! ^^
Here's one solution for that Zarkonnen :
Create a module by the name of "garnison troops" (module for building only) / maybe different sizes if possible.
Each building in one city add the number of garnison troops they have inside to a special city variable you can display on screen.
Each airships without berth are automatically mark as (RESERVE ONLY - Garnison Troops needed : XX) after their name and automatically place in the reserve of the city when the production is finished.
When player decide to use them, each ships placed on the screen will deduce their needs from the define variable.
When player use the airship editor, you can display an alert message on the upper part of the blueprint like (Warning, in this configuration this ship can only be used for city defense - Add garnison module to your building).
Actually, I think a solution would be to build the dock and the ship(s) simultaneously in the defense screen, solving the math-checking part neatly. In other words, you build a "docking berth" part in the building mode, and then load it with a ship, which adds to the cost and material expenses, including crew, of the building design.
By extension, you might also have a general shipyard and landing facility that gets placed on the defense screen.