Commander, Engineering Corps
Well, this is not a Suggestion, but I want to discuss with all of you about the Landships and problems may occur.
Problems I see:
Still figuring these out, but the short answers are:
Wait your hinting at giant saws? Yeeeeeeeees!
Lieutenant, Engineering Corps
Yeah, I noticed that the land is editable in "combat" mode. Is it the same in multiplayer, and why is only the soil editable? It seemed that way for me. Would be nice to be able to edit trees and stuff, too.
I often have fun testing out really large buildings or ships, but the combat map I load up is not suitable, so I have to re-load them until they are. Just a bit tedious.
I'd defiantly like giant saws. That would be awesome.
Hehe, I was just talking about how big landships can clamber over/crush trees. But giant saws do sound kinda cool. Not sure how to sanely implement them, but I might have a go...
Warrant Officer, Engineering Corps
The trees and shrubs are editable (well, deletable anyway). How it works is you can only delete the TOP "block" in each "column" of land. flora counts as part of the land for these purposes.
Effectively this means that you have to delete everything top down to remove it. clearing a tree means taking off the very top of it first.
Imagine if you could also add land (can you do this already? idk). If you don't use any landships, but your enemy does, you could construct a giant wall of terrain to block them XD
CasttleMan2000 that is a great idea, and yes it is in the game, but i don't think you can make just a pillar of dirt
Yep, you can add dirt, but the way it's meant to work (just realized I have no idea if this is enforced correctly) is that you can only make a slope of dirt, not a vertical wall. So you can make a ditch where landships can get stuck in, and it's probably a good idea, but it's not a foolproof tactic.
I know this topic is pretty old, but what if friendly ships could -always- pass each other, unless one of the ships can no longer move? For example, two land ships could walk past each other, but if one lost its legs the other would have to climb over it? The same could also apply to crashed and grounded airships.
Hm, I see where you're coming from, but it's a pretty big change. Having ships be layered on top of other ships could get verrry confusing.
Air Lord, Engineering Corps
If you managed to implement the layering system (which would be the biggest challenge with the idea) you could easily have some sort of 'ghost' ship to signify that there is another land ship there and the command bar for the furthest back ship could move down maybe..
Also how will leg modules be damaged? do they act as suspendium where it works at 100% power until its completely destroyed then it just falls?
Or does it lose 'suspension power' with damage? and if so would leg textures change/legs have hitboxes?
I don't think it would be TOO confusing. And if landships get produced in the same numbers as airships do, a feature like that would be ABSOLUTELY necessary.
You can make a giant vertical wall of soil by making a slope then deleting the actual sloped sections downwards. No land ship will ever reach my buildings. >:-)
A dozer blade could be a awesome way to prevent those dirt-walls.
They only can even out the terrain, but they cannot bury building or dig.
They can get rid of trees