This idea was actually kind of inspired by the large suspendium chamber and the large propeller. Basically, it's a module that consumes fuel, but instead of providing a function on its own, it boosts the performance of all other modules that use fuel. So on a ship with no computers, suspendium cannons, or powered lift or propulsion ther would be no benefit, but on a ship that DID have those things, it would augment their performance.
So Suspendium chambers would provide more lift, propellers would move the ship faster, suspendium cannons would hit harder, and and computers would give slightly larger bonuses to aiming. It could be balanced by increased weight or fuel consumption.
Now, the reason I say it's inspired by the large suspendium chamber and the large propeller is because it would come in the same varieties; small, normal, and large, with large having an ocean liner style smokestack on top. A large part of why I think it's necessary is so that Landships could have those very same stacks without being constrained to four blocks in height, plus whatever is added by their legs/wheels/treads. I mean, it isn't fair that airships should have unconstrained sizes (within reason) but landships do.
The idea about auxiliary modules seems like a really good addition in my opinion, but who ever said that landships have constrained sizes?
I imagine you mean the leg modules from 2-8 legged modules, but you can add more of the modules onto them like suspendium chambers (from what I've gathered) can you not?
If i just butchered what you were saying on ship constraints(?) could you please explain it to me?
Well, the smokestacks for the large modules have to remain uncovered, or else the game won't let you use them, which restricts their placement to the top of the vehicle. If landship locomotion follows the same trend as airship lift and propulsion, then that means a landship using the large variants of its propulsion could not be taller than the smokestack of the module powering it's legs.
Yes, you can put multiple leg modules onto a landship. You can basically make a giant death-centipede. :D But yeah, there's going to be more of a size limit to landships than airships, but I'm not sure if that matters.
Giant death centipedes don't sound too practical.. if its long and does'int bend then i can see rough terrain being a problem again, possibly?
Speaking of impractical-ness is it possible to build a 'walking tower' with the current not public 'build' of airships as apposed to centipedes?
I would really love to see a wall that goes to the sky and armed with flamethrowers slowly bumbling its way from the right of the screen to the left destroying everything in sight unless it gets too damaged like the boss from Ironclad Tactics!
I would post a youtube link to what i'm referencing but im not too sure about the Airships forum policy for that sort of thing..
Well, it's just, you'd think size and weight would be LESS of a concern for a vehicle that doesn't have to fly. Plus, I still think auxiliary engines would be cool to have.
Did Zarkonnen ever mention fixed leg lengths anywhere?
I think they would just accommodate to the size of the craft so you don't end up with a ship with legs that don't touch the ground (Which would be really funny to see).
-edit-
You think airship/landship hybrids will be a thing?
Having a flying airship with bent legs and then if it gets damaged, is assaulting a building or needs to use less fuel grounds the vessel and turns into a landship?
This is kinda getting off the topic of aux. engines..
Let me see if I've got this straight. The module could be anywhere on the vehicle, but the legs/treads/wheels would always be at the bottom, somewhere underneath it? That would work I suppose. I still think auxiliary engines could be nice to have.
Captain
This idea was actually kind of inspired by the large suspendium chamber and the large propeller. Basically, it's a module that consumes fuel, but instead of providing a function on its own, it boosts the performance of all other modules that use fuel. So on a ship with no computers, suspendium cannons, or powered lift or propulsion ther would be no benefit, but on a ship that DID have those things, it would augment their performance.
So Suspendium chambers would provide more lift, propellers would move the ship faster, suspendium cannons would hit harder, and and computers would give slightly larger bonuses to aiming. It could be balanced by increased weight or fuel consumption.
Now, the reason I say it's inspired by the large suspendium chamber and the large propeller is because it would come in the same varieties; small, normal, and large, with large having an ocean liner style smokestack on top. A large part of why I think it's necessary is so that Landships could have those very same stacks without being constrained to four blocks in height, plus whatever is added by their legs/wheels/treads. I mean, it isn't fair that airships should have unconstrained sizes (within reason) but landships do.
Air Lord, Engineering Corps
The idea about auxiliary modules seems like a really good addition in my opinion, but who ever said that landships have constrained sizes?
I imagine you mean the leg modules from 2-8 legged modules, but you can add more of the modules onto them like suspendium chambers (from what I've gathered) can you not?
If i just butchered what you were saying on ship constraints(?) could you please explain it to me?
Captain
Well, the smokestacks for the large modules have to remain uncovered, or else the game won't let you use them, which restricts their placement to the top of the vehicle. If landship locomotion follows the same trend as airship lift and propulsion, then that means a landship using the large variants of its propulsion could not be taller than the smokestack of the module powering it's legs.
Aerial Emperor
Yes, you can put multiple leg modules onto a landship. You can basically make a giant death-centipede. :D But yeah, there's going to be more of a size limit to landships than airships, but I'm not sure if that matters.
Air Lord, Engineering Corps
Giant death centipedes don't sound too practical.. if its long and does'int bend then i can see rough terrain being a problem again, possibly?
Speaking of impractical-ness is it possible to build a 'walking tower' with the current not public 'build' of airships as apposed to centipedes?
I would really love to see a wall that goes to the sky and armed with flamethrowers slowly bumbling its way from the right of the screen to the left destroying everything in sight unless it gets too damaged like the boss from Ironclad Tactics!
I would post a youtube link to what i'm referencing but im not too sure about the Airships forum policy for that sort of thing..
Captain
Well, it's just, you'd think size and weight would be LESS of a concern for a vehicle that doesn't have to fly. Plus, I still think auxiliary engines would be cool to have.
Air Lord, Engineering Corps
I agree, almost any game that has this amount of customization needs some kind of "buff" module!
And im sure weight is not too much of a concern, like you said if it touches the ground it shouldn't need to worry about weight as much.
Captain
Not weight necessarily, but size. There's a limit to how tall you can make a landship that features a a Large module with an ocean liner smokestack.
Air Lord, Engineering Corps
Did Zarkonnen ever mention fixed leg lengths anywhere? I think they would just accommodate to the size of the craft so you don't end up with a ship with legs that don't touch the ground (Which would be really funny to see).
-edit-
You think airship/landship hybrids will be a thing? Having a flying airship with bent legs and then if it gets damaged, is assaulting a building or needs to use less fuel grounds the vessel and turns into a landship?
This is kinda getting off the topic of aux. engines..
Captain
Let me see if I've got this straight. The module could be anywhere on the vehicle, but the legs/treads/wheels would always be at the bottom, somewhere underneath it? That would work I suppose. I still think auxiliary engines could be nice to have.