There would be a cool feature where you could group you could group your ships:
Heavy:
Example1
Example2
Light:
Example3
Example4
This would make it very cool and pretty niffty if you have lots of ships.
Science:
I think it would be better to have science points instead of needing to conquer a city/Place hopping it has an item/Weapon you want.
Alliances:
This is an awesome feature where you can ally with AI's
Althou i know it would be hard for the Creator to input this,but it would be so cool to be able to trade with a AI (Science trade,Ship trade,Money trade)
I think there's no reason to not implement suggestions No.1 and No.3, they are both practical and would improve the gameplay!
Someone later posted the same idea on science in another forum post that i replied to so im just gunna' quote myself for suggestion No.2:
"think cities need to have specializations to make the campaign run more smoothly and not try to circumvent this. A city that makes steel as their main export is not all of a sudden going to turn into sugar bunting over a month and start to make bread, mind you!
I't would make sense if this process took a lot of time/effort and if the finished product was not as good as the cities that make it for a living (either time wise or price wise).
Its not a bad idea but there needs to be some incentive to be more aggressive in the campaign and not turtle until you have unlocked your valiant death machine of campaign-winning awesomeness!"
-myself XD
Able Airman
There would be a cool feature where you could group you could group your ships: Heavy: Example1 Example2 Light: Example3 Example4
This would make it very cool and pretty niffty if you have lots of ships.
Science: I think it would be better to have science points instead of needing to conquer a city/Place hopping it has an item/Weapon you want.
Alliances: This is an awesome feature where you can ally with AI's Althou i know it would be hard for the Creator to input this,but it would be so cool to be able to trade with a AI (Science trade,Ship trade,Money trade)
You guys tell me some of your cool ideas! :D
Air Lord, Engineering Corps
I think there's no reason to not implement suggestions No.1 and No.3, they are both practical and would improve the gameplay!
Someone later posted the same idea on science in another forum post that i replied to so im just gunna' quote myself for suggestion No.2:
"think cities need to have specializations to make the campaign run more smoothly and not try to circumvent this. A city that makes steel as their main export is not all of a sudden going to turn into sugar bunting over a month and start to make bread, mind you!
I't would make sense if this process took a lot of time/effort and if the finished product was not as good as the cities that make it for a living (either time wise or price wise).
Its not a bad idea but there needs to be some incentive to be more aggressive in the campaign and not turtle until you have unlocked your valiant death machine of campaign-winning awesomeness!" -myself XD
Able Airman
I will stay updated looking at you're ideas mates and also add in some new if it gets into my mind!