Airships Already have a wide array of weapons, and all of them serve different purposes. Some fire fast and do little damage, while some fire slow and do heavy damage. The main problem is that they all damage ships, but they don't serve any other purpose than to damage ships, if you get what I mean. That's why I propose introducing a new weapon! The torpedo! The torpedo module takes up the same space as a cannon, requires three crew to man it efficiently, and costs triple the cost of a cannon. In return you get a slow moving, high damage weapon that you can manually launch using a 'launch the torpedoes' button installed on the UI when you select a ship. Now, when I say that the torpedo is slow, I mean it. In real life torpedoes in the late 1800s reached a speed of roughly thirty knots, which means that a nimble ship could easily avoid them. Why would I want to put torpedoes on my ship if people could dodge them? Simple! Denial of airspace. If you have a torpedo tube at the top and bottom of your ship then any ship caught in the middle will have to either move around the torpedo or stay in place until it passed. You can launch torpedoes from one ship and get the enemy to dodge them, only to launch a torpedo from another ship at the now boxed in enemy. The torpedoes' main use in this game would be to strike at slow moving ships, force smaller ones into 'killzones', and tear apart fortresses. In real life torpedoes would put holes in ships to allow water to fly in. In this game they'll simply blast giant holes in ships and cripple them.
TL:DR? Torpedoes are slow moving, heavily damaging, manually launched weapons designed to reroute smaller ships and utterly devastate bigger ones.
one problem is while in water something can move as slow as it wants in the air the torpedo would have to be moving pretty fast unless it is powered by suspendium
i imagine the torpedo would have the same arc of fire as the suspendium canon, so it can only shoot forward. the torpedo would obviously use suspendium to keep it afloat
Midshipman
Airships Already have a wide array of weapons, and all of them serve different purposes. Some fire fast and do little damage, while some fire slow and do heavy damage. The main problem is that they all damage ships, but they don't serve any other purpose than to damage ships, if you get what I mean. That's why I propose introducing a new weapon! The torpedo! The torpedo module takes up the same space as a cannon, requires three crew to man it efficiently, and costs triple the cost of a cannon. In return you get a slow moving, high damage weapon that you can manually launch using a 'launch the torpedoes' button installed on the UI when you select a ship. Now, when I say that the torpedo is slow, I mean it. In real life torpedoes in the late 1800s reached a speed of roughly thirty knots, which means that a nimble ship could easily avoid them. Why would I want to put torpedoes on my ship if people could dodge them? Simple! Denial of airspace. If you have a torpedo tube at the top and bottom of your ship then any ship caught in the middle will have to either move around the torpedo or stay in place until it passed. You can launch torpedoes from one ship and get the enemy to dodge them, only to launch a torpedo from another ship at the now boxed in enemy. The torpedoes' main use in this game would be to strike at slow moving ships, force smaller ones into 'killzones', and tear apart fortresses. In real life torpedoes would put holes in ships to allow water to fly in. In this game they'll simply blast giant holes in ships and cripple them.
TL:DR? Torpedoes are slow moving, heavily damaging, manually launched weapons designed to reroute smaller ships and utterly devastate bigger ones.
Commander, Engineering Corps
Ironically, the quote in your title is referring to an old naval mine called a "torpedo" rather than a modern torpedo.
Midshipman
Of course, but that slang has been in use for well over a century in many navies so it's taken on a life of its own. Also, nice heraldry!
Captain
one problem is while in water something can move as slow as it wants in the air the torpedo would have to be moving pretty fast unless it is powered by suspendium
Midshipman
i imagine the torpedo would have the same arc of fire as the suspendium canon, so it can only shoot forward. the torpedo would obviously use suspendium to keep it afloat
Air Lord, Engineering Corps
But that means you need pretty stable ground, airships can travel left to right without bouncing (even though they still do) because they are manned.
An unguided torpedo would bounce all over the place with the ground!
Although i do like the concept of an area-denial weapon!