Thought of this on my Dead-Zone suggestion so i decided to make it's own thread..
Keep in mind when i say 'town' i mean any city/place buildings/airships are made and can be fought over!
Every map is random, but would it not be cool to have 'special' landmark locations on every map?
Every map could have one superfortress, mines, 3-5 capitol cities (per player), 4-7 monuments/relics of the past. Each town with a landmark will have special stats compared to normal areas like:
superfortresses (my favorite)!
These guys are tough! All buildings in a superfortress town gain +50% building armour, crew movement speed and cannon damage!
They also get the super fortress itself which is a massive building climbing the right wall of the map that cannot be damaged and will continually damage large enemy vehicles over time, does not count as a defending opponent.
These rare towns start as being independent and always need to be taken over by the player/NPCs if they want to get their hands on one, they are never given to them at the start which means gratuitous amounts of blood and airship parts will always be spilled here!
(usually in a final battle of awesomeness)
Because of the overpowering defense, you don't need to defeat this independent town to win the game, nor will they launch attacks against you.
They made the fortress so they can be left in peace, but that's ultimately up to you and whether you feel like doing an all-out attack with your steamrolling end game army (and possibly losing a lot of it)!
Mines
Towns with mines get a very good boost in credit production but a minus in crew production (coal mines are bad for your health)..
Other Mines
Anyone attacking this town has to be mindful of areal mines defending the city!
Ruins!
Super-cool credit producing sights people visit from all over the globe. Just be mindful of spies, they flourish in all of the international traffic! (bonus to coin gain, less than mines though. Spy actions against this town are very easy)
Relics!
Same as ruins, but also could be used to research long lost technologies! (occupying a town with relics will eventually unlock technology that does not exist on your campaign map)
These were super specific examples (which is kinda silly), the main purpose of this was really to try and push that the game could benefit from some fixed objects like 'every X size campaign map has Y special places' as apposed to every city being the same as every other city other then the building layouts and sizes applied at the very start of the game..
Maybe dragon nests as well, which will send out dragons to intercept nearby airships. You also wouldn't need to attack this to win but if you do try to attack it you would have to beat the mother dragon, and once it's defeated it wouldn't count as a captured city but dragons wouldn't intercept your ships/ attack your cities anymore.
Air Lord, Engineering Corps
Thought of this on my Dead-Zone suggestion so i decided to make it's own thread..
Keep in mind when i say 'town' i mean any city/place buildings/airships are made and can be fought over!
Every map is random, but would it not be cool to have 'special' landmark locations on every map?
Every map could have one superfortress, mines, 3-5 capitol cities (per player), 4-7 monuments/relics of the past. Each town with a landmark will have special stats compared to normal areas like:
These guys are tough! All buildings in a superfortress town gain +50% building armour, crew movement speed and cannon damage!
They also get the super fortress itself which is a massive building climbing the right wall of the map that cannot be damaged and will continually damage large enemy vehicles over time, does not count as a defending opponent.
These rare towns start as being independent and always need to be taken over by the player/NPCs if they want to get their hands on one, they are never given to them at the start which means gratuitous amounts of blood and airship parts will always be spilled here! (usually in a final battle of awesomeness)
Because of the overpowering defense, you don't need to defeat this independent town to win the game, nor will they launch attacks against you.
They made the fortress so they can be left in peace, but that's ultimately up to you and whether you feel like doing an all-out attack with your steamrolling end game army (and possibly losing a lot of it)!
Towns with mines get a very good boost in credit production but a minus in crew production (coal mines are bad for your health)..
Anyone attacking this town has to be mindful of areal mines defending the city!
Super-cool credit producing sights people visit from all over the globe. Just be mindful of spies, they flourish in all of the international traffic! (bonus to coin gain, less than mines though. Spy actions against this town are very easy)
Same as ruins, but also could be used to research long lost technologies! (occupying a town with relics will eventually unlock technology that does not exist on your campaign map)
Captain
I don't know about the rest of this, but landmines and air mines are both things that I'm pretty sure will be placed in the same manner as buildings.
Air Lord, Engineering Corps
These were super specific examples (which is kinda silly), the main purpose of this was really to try and push that the game could benefit from some fixed objects like 'every X size campaign map has Y special places' as apposed to every city being the same as every other city other then the building layouts and sizes applied at the very start of the game..
Commander
Maybe dragon nests as well, which will send out dragons to intercept nearby airships. You also wouldn't need to attack this to win but if you do try to attack it you would have to beat the mother dragon, and once it's defeated it wouldn't count as a captured city but dragons wouldn't intercept your ships/ attack your cities anymore.