Air Lord, Engineering Corps
So if anyone has played the free flash game Shellcore Command you know what i mean by these.
Soon to be demolished normal character (not to scale with the deadzone enemy, hes actually about 1.5x bigger than shown on this post)
Very simply put they are powerful modules that are NPC exclusive, huge, require lots of (man)power but have a large amount of hitpoints and do their functions very very well like super high damage guns or super efficient engines, for example.
These guys were in Shellcore Command to provide huge optional endgame 'boss' enemies and also served as a blocker to stop new players from cutting across the world where they weren't supposed to go since red guys only spawned in the deadzones surrounding the map, named that because they existed in them and you constantly took damage (they were basically immune, massive parts had massive health)...
I think that unique huge modules belonging to special 'hate everyone' NPCs would be an awesome challenge and hopefully they will probably act similar as the above mentioned Deadzone ships that i really, really liked because they were an 'oh shit better stay away' obstacle in the beginning to 'i want those OP parts -battle royale-' in the end even if the latter may not be included in Airships: Conquer the Skies!
-edit- yes i realize the phrase 'titan modules' sounds really silly but i couldn't think of the right name for the actual components in Shellcore Command found on Deadzone ships..
If Airships: Conquer the Skies ever has a default campaign, I want the map to look like a slightly off version of Earth, (optional,) I want Zarkonnen to be the evil overlord of the toughest nation on the map, and I want all the uber-modules to be unlockable after beating him, and toggable on/off in multiplayer and non-default campaigns.
Would be nice to see the modules as 'never available' until you defeat one of Zarkonnen's flagships (or some other 'better than the rest' ship) with the respective modules to unlock them as opposed to the normal locking of modules in the main campaign, maybe carry it over to multiplayer too...
They could be seen as a badge(?)/achievement that you've overthrown Zarkonnens regime and this could be a reason most other technologies are locked too!
I can see Zarkonnens nation being some massive thing spanning the globe with a bunch of satellite states everywhere with his army having a big military compound or something of interest in them. And there may be normal enemies that are the states and then Zarkonnens 'royal air navy' or something at the heart as a sort of 'boss battle' to capture the state and make yourself stronger having an 'uber' module as well as the states tech..).
So for example, you may have your small independent 'empire' no one cares about and you go around smashing other unimportant states like candy bags to get better technology and liberate them while trying not to 'wake up the bear' and have Zarkonnens actual ships invade you until you gain enough power to actually be a threat to his controlled territories (not satellite states) where you may find a super-ship or two with the special modules.
Sounds kind of hunger-games-ish in terms of how silly it is to think it would be an easy campaign and it should actually be quite hard like this but i would love to see this idea if Zarkonnen is the evil overlord!
(another thing that will be great because Airships is that if a campaign does become this there will be a massive evil entity with COMPETENT minions!, take that star wars, star trek, water world, SPAZ, Red Faction, sometimes Fallout 3.. almost every game/movie with an evil governing body)
Commander, Engineering Corps
Would be cool as a campaign concept, but I always feel theirs a bit of a ethics issue when things can only be unlocked via doing something in-game (in a game you paid for, with a 'Skirmish' or as we have 'Combat' mode).
As, I mean, why should you have to do something to unlock something, when you've paid for the game..
But still, a great campaign concept!
Also! ive been looking for the name of that game for a fair while now! Cheers!
@WolvrNZ: Not at all like DLC, which you seem to be comparing it to. This is more like not being able to summon Bahamut in Final Fantasy 4 until you beat him.
It's a reward within a game for accomplishing something in that game. Exactly like how you can't use certain modules in the campaign until you capture the right city, just on a grander scale.
I like the idea of super-powerful modules that are NPC-only, mostly because then I can put in ridiculous stuff without worrying about balance...
...And the story could be something along the lines of: The oppressive leader of the Zarkonian empire has established plans to conquer the entire world with a massive airship and it's doom cannon, the likes of which the world has never seen before! This was made possible after his empire discovered the largest pure suspendium crystal ever recorded in history!
Better go stop them by conquering the world first! You have but a militia to aid you, but surely others will join your cause when you pound their cities into dust! (Justifiable of course, surely you don't want these practically free resources to go to the Zarkonian empire, do you?)
...And When your empire reaches a certain size, the ultimate doomship (named Ares of course) is unleashed upon the word! You're too late, Muahahaha! It smashes down empire after empire, starting with the smallest kingdoms, and working it's way up to yours!
But wait! Not all hope is lost! Through strategic cunning, (and possibly a special weapon that can destroy the doomship's crystal depending on how cliche you want to get,) the doomship is defeated in a climactic boss-battle!
Time to bust out some epic Curtis Schweitzer music!
I guess the campaign could end right there. I mean why bother.
Holy crap this exploded..
Also i like how you summed up the idea, Slimy!
I would like to see a 'don't poke the bear' mechanic though.. like taking over areas is OK with the evil oppressive gov't but if you do too much or progress too fast they may just say 'holey shit this may be a problem later' and then start attacking you unrelentingly like in Stormwinds!
Also why does the campaign have to end when you defeat the evil governing body? I mean, who's going to b̶e̶c̶o̶m̶e̶ e̶v̶e̶n̶ ̶m̶o̶r̶e̶ ̶e̶v̶i̶l̶ ̶a̶n̶d̶ ̶o̶p̶p̶r̶e̶s̶s̶i̶v̶e̶ ̶u̶n̶t̶i̶l̶ ̶s̶o̶m̶e̶o̶n̶e̶ ̶r̶i̶s̶e̶s̶ ̶a̶g̶a̶i̶n̶s̶t̶ ̶t̶h̶e̶m be the better government everybody wanted!
Seriously, once you win the campaign against The Man you probably are going to get all the 'titan' modules? And if so i would like to try and keep an iron grip on a dystopian world in Airships and see if a really smart NPC faction can take over once the tables flipped!
-edit- Is that yet to be implemented OST on the soundcloud link?
@Firebird11: Yeah, the campaign could probably go on forever after that, you still have the rest of the boss empire to sweep up, and there could be a chance for rebellions to spring up. But how could you possibly top the giant doomship ending?
Edit: And don't forget the air-buccaneer faction!
'don't poke the bear' mechanic sounds fantastic.
And there's 3 unimplemented songs.
This is starting to remind me more and more of Satellite Reign stealth mechanics now that i read through it again..