Had a disconnected idea from the 'Titan Modules' topic and i thought i should share it!
Without further ado, Think flagships would be a cool ship class? Like a ship with a 3 high 2 wide bridge module that's a 'control tower' (which can only be placed at the top of a ship) and this control tower has the crewman occupying it become an officer (just a different uniform and he only works in the tower).
When control towers have officers and aren't damaged ALL allied ships in a battle become moralized giving them a 5% gun fire rate increase and a 10% crew movement speed increase and a 0.25% reduction in command cool down times but on the other hand if the command tower is destroyed or if the officer dies all allied ships then become demoralized and suffer the same % but as a negative number!
You'd want to have only one flagship (rooms expensive because officer, and it does not stack buffs but fleet demoralizes if one control tower is lost)
it would be important to probably hide it at the back of your fleet to buff your allies and keep it better defended, or heavily Armour it and make it a battle cruiser of head-on death and destruction, either way works!
I think this adds more strategic options both in the designer but more importantly in actual battles because ship design and planning seems to be where most of the strategy is so far in my opinion. I mean sure you can move ships and give firing orders but there's no real reason to target ships other than based on size and if he/she has a ram or bomb mount..
Not necessarily a hero character but just some nameless officer in a fancy red suit (with a fedora! and 23 DLC hats along with the 26 different kind of gold leaf in the next update! XD) that can only operate the main module, but yeah you could treat them as a separate type of NPC like sailors and marines.
I really like the idea of some ships being a primary target but not just because they have a lot of guns or can ram but because they have support functions for an entire fleet.
Air Lord, Engineering Corps
Had a disconnected idea from the 'Titan Modules' topic and i thought i should share it!
Without further ado, Think flagships would be a cool ship class? Like a ship with a 3 high 2 wide bridge module that's a 'control tower' (which can only be placed at the top of a ship) and this control tower has the crewman occupying it become an officer (just a different uniform and he only works in the tower).
When control towers have officers and aren't damaged ALL allied ships in a battle become moralized giving them a 5% gun fire rate increase and a 10% crew movement speed increase and a 0.25% reduction in command cool down times but on the other hand if the command tower is destroyed or if the officer dies all allied ships then become demoralized and suffer the same % but as a negative number!
You'd want to have only one flagship (rooms expensive because officer, and it does not stack buffs but fleet demoralizes if one control tower is lost) it would be important to probably hide it at the back of your fleet to buff your allies and keep it better defended, or heavily Armour it and make it a battle cruiser of head-on death and destruction, either way works!
I think this adds more strategic options both in the designer but more importantly in actual battles because ship design and planning seems to be where most of the strategy is so far in my opinion. I mean sure you can move ships and give firing orders but there's no real reason to target ships other than based on size and if he/she has a ram or bomb mount..
Commodore
Could also be an "officer's quarters" module, that is necessary for a hero character to give their bonus to a particular ship/fleet.
Air Lord, Engineering Corps
Not necessarily a hero character but just some nameless officer in a fancy red suit (with a fedora! and 23 DLC hats along with the 26 different kind of gold leaf in the next update! XD) that can only operate the main module, but yeah you could treat them as a separate type of NPC like sailors and marines.
I really like the idea of some ships being a primary target but not just because they have a lot of guns or can ram but because they have support functions for an entire fleet.
Aerial Emperor
Yep, this is pretty close to a planned feature. :D
Air Lord, Engineering Corps
Is that right? Please do tell!
-edit-
I hope the part i put in brackets was not what you were referring to..