Air Lord, Engineering Corps
Just thought that ramming with landships will not really work well airship-style and it also wastes the fact it has stompy-legs if ramming works similar to their flying counterparts.
I was thinking of replacing 'ram' with 'stomp' for four legged landships!
(and possibly 'kick' for two legged ones? probably not.)
Basically its where the ships will instead of trying to body-check buildings they instead move directly in front of them and the front legs stamp on the enemy repeatedly while the back ones hold it steady, because ramming when you have giant metal legs seems silly to me..
Rams could just be replaced with more 'reinforced' leg modules or some kind of booster module to increase the damage of the legs.
This gives landships a huge advantage over airships when it comes to 'melee' damage with the exception of not being able to hit airships as they don't need a run-up and can deal damage faster!
(unless it does a flying jump kick of awesomeness, but that should come in with the 'hats for captains' DLC!)
Commander, Engineering Corps
Landships could have their own kind of ram, that compensate for a landship's slowness. It could be like a modern battering ram. A giant metal stake that gets pulled pack along a rail, then snaps back into it's default position using springs, a bit like a giant nerf gun. A landship would have to walk up to a structure, and the battering ram would work automatically like other weapons, instead of having a "ram" command.
But a stomp command could also work for heedlessly smashing your way across the battlefield.
First off: OMG THAT IMAGE IS GREAT! LOL! Also is that Supreme Commander?
And secondly, a spring loaded ram might work well, i can imagine that once the spring connects that the main chassis of the landship would move back a little bit without the legs moving as a result of the force being applied.
The stomp command could be more of a 'charge' that puts the landships legs into a gallop and it flies across the map at a way higher speed, guns probably will never hit anything moving like that on either side and im sure the legs can easily plow over trees/buildings and stuff.
(plus i wanna recreate rampant marchers from Ironclad Tactics someday in this game)
You could maybe already do that somewhat using Recoil and timing the reload rate coupled with a min range (springloaded ram)
I guess auto-rams could be treated as slow firing, super short range cannons with a 0' firing arc that faces forwards
so they couldn't elevate, and could really only bash things directly in front of them? makes sense. also there could be multiple sizes of ram. small ones (about the strength of one of the turrets in dammage) and big ones (stronger than a heavy cannon). that way if you have a massive dreadnought walker, you'd expect it to have a really big ram, and a small landship would only have a little ram.
And that my children is how baby is formed.
Ye, i think landships should have some advantage over airships when it comes to 'melee' also as madking321 just eluded to i think auto-rams may want to be replaced with buzzsaws or something else.
(after he typed that i can just see someone making a walker with a huge [redacted] on it and spawning a bunch of those in multiplayer)