Would their be room for semaphore or radio modules in Airships? Like... The more ships you have in a fleet equipped with such devices, the better your ships perform? Like increased firepower or speed or something? This could be justified as sharing targeting data and ship movements and such.
The size of the benefit would depend on the number of devices in use, and obviously only apply to ships equipped to receive the signal. The equipment would also have parts exposed to the outside (radio aerials, semaphore towers, etc.) and would be more fragile, as well as letting the enemy know where to shoot.
I cant see semaphore flags increasing firepower or speed, but maybe communication between ships(ai?)? even so not in combat.
We do not want some guy standing on the roof of an airship waving around red batons in an active battlezone!
Radio would work though, it could maybe be used to act as a disconnected bridge on other ships, decreasing command cool down while not being a part of that ship!
You could use radio, and ships with radio could triangulate firing arcs, say two radio ships are far apart (one landship and a high flying airship for example) to possibly get a huge accuracy boost?
I guess you could use the ideal to facilitate command ships, with Signal men having a detrimental effect the more their are (ie, more people giving information, more net loss of information due to confusion)
So for small fleets, signal men boost command speed/accuracy by say 5%, with -1% each signal man over 2 (so, 5 ships with signal men = 5%+5%+4%+3%+2% = 19% faster command speed/accuracy)
But, for larger fleets with say, 12 ships (5%+5%+4%+3%+2%+1%+0%+0%+0%+0%+0%+0%) would have only a 20% command speed/accuracy increase. So you want a ship with a command bridge that allows a +1% to each signal man, increasing it to (6%+6%+5%+4%+3%+2%+1%+1%+1%+1%+1%+1%) 32% increase command speed/accuracy.
Then, unlockable radios (ie, Capture bonus) that increases command/accuracy by =4% with no reducing effect until say, 5 are in use (so, a 12 strong group with radios = 4%+4%+4%+4%+4%+3%+2%+1%+0%+0%+0%+0% = 26%)
Yeah, radios are something that's planned. :) The approximate idea is that they do two things: make command cooldown quicker and increase accuracy. For the former, you basically want a big command ship. For the latter, you want a small scout that can go up close to the target.
Captain
Would their be room for semaphore or radio modules in Airships? Like... The more ships you have in a fleet equipped with such devices, the better your ships perform? Like increased firepower or speed or something? This could be justified as sharing targeting data and ship movements and such.
The size of the benefit would depend on the number of devices in use, and obviously only apply to ships equipped to receive the signal. The equipment would also have parts exposed to the outside (radio aerials, semaphore towers, etc.) and would be more fragile, as well as letting the enemy know where to shoot.
Air Lord, Engineering Corps
I cant see semaphore flags increasing firepower or speed, but maybe communication between ships(ai?)? even so not in combat.
We do not want some guy standing on the roof of an airship waving around red batons in an active battlezone!
Radio would work though, it could maybe be used to act as a disconnected bridge on other ships, decreasing command cool down while not being a part of that ship!
Captain
Well, the idea is that the ships equipped with it are sharing data to coordinate better. I'm just trying to figure out what form that might take.
Air Lord, Engineering Corps
You could use radio, and ships with radio could triangulate firing arcs, say two radio ships are far apart (one landship and a high flying airship for example) to possibly get a huge accuracy boost?
Commander, Engineering Corps
I guess you could use the ideal to facilitate command ships, with Signal men having a detrimental effect the more their are (ie, more people giving information, more net loss of information due to confusion)
So for small fleets, signal men boost command speed/accuracy by say 5%, with -1% each signal man over 2 (so, 5 ships with signal men = 5%+5%+4%+3%+2% = 19% faster command speed/accuracy)
But, for larger fleets with say, 12 ships (5%+5%+4%+3%+2%+1%+0%+0%+0%+0%+0%+0%) would have only a 20% command speed/accuracy increase. So you want a ship with a command bridge that allows a +1% to each signal man, increasing it to (6%+6%+5%+4%+3%+2%+1%+1%+1%+1%+1%+1%) 32% increase command speed/accuracy.
Then, unlockable radios (ie, Capture bonus) that increases command/accuracy by =4% with no reducing effect until say, 5 are in use (so, a 12 strong group with radios = 4%+4%+4%+4%+4%+3%+2%+1%+0%+0%+0%+0% = 26%)
If that makes sense.
Aerial Emperor
Yeah, radios are something that's planned. :) The approximate idea is that they do two things: make command cooldown quicker and increase accuracy. For the former, you basically want a big command ship. For the latter, you want a small scout that can go up close to the target.
Commodore
You could have a non-combat ship with many bridges pulled pack, radioing the rest of the ships to boost their performance.
Captain
Awesome! So my idea for them wasn't too far off then?