So, i have been playing a lot of Space-Pirates-and-Zombies, waiting for the sequel to come out and my brain randomly decided to compare the AI factions with the ones in airships for whatever reason...
Basically in SPAZ the AI never really wants to kill you unless you do something to really make them angry since that means diverting resources in a resource-starved world (the AI won't randomly hate you unless they do already from the beginning, blowing up a starbase is a good way to get them to hate you).
This means you can have alliances or wars n' stuff fought with Ai ships along your side because there are five factions and they all hate each other in the start and then ally with the people they hate less, excluding zombies and bounty hunters; Everybody perma-hates the zombies and you never mess with the bounty hunter starbases because its like facing a 40RP building vs a 10,000 rp bomber airship.
anyways rambling aside i think Airships could benefit with an AI that seeks to make alliances
-But they have to like the other person and generally have the same 'morals'
For example a faction that just pillages/fast takeovers everything is going to be hated by less ruthless factions that use gentle takeover more often.
-There needs to be an incentive for an AI to ally with another AI/the player.
Like an overpowering enemy that has the scales on its flag and mass produces 100,000 small ships.(has anyone else encountered this?)
Another incentive to ally could be to trade ship designs. If a faction your not actively warring against wants your flamethrower ships (they have no flamethrower tech) and they do not want to fight you they may want to form an alliance and constantly trade their mass produced suspendium sniper ships (you don't have suspendium cannons) for your flamethrower airships.
-The alliance will always end when either faction feels it does not need the other
-The rule of t̶w̶o̶ one. Basically, you have to kill every other faction on the globe to win still. (anyone get the reference hidden in that one?)
I think to avoid world peace(because everybody totally hates that) we should have the game only end when one faction remains, only one guy can win no teams.
And just because your in an alliance does not mean you can not attack your allies, but if you do there probably won't be an alliance for very long afterwards and then trades stop.
That would work better (your right, world peace sucks). So how about each city you have has a "sphere of influence" around it, and the longer it remains under your control it grows larger. Eventually the sphere grows beyond other cities, and you can annex the city without firing a shot. So kind of like using the spread of (COMMUNISM!!!) your culture to win.
I think that's a bit silly, just because a city grows bigger does not mean other cities from other factions will just willingly hand themselves over to another, the military/citizens/politicians won't stand for it unless that city REALLY sucks.
Maybe by trading designs/having immigrants would over a long period of time sway another cities public opinion which can make trade sorta dangerous i guess. I'll edit more in in a few minutes on this post...
-edit- while having citizens from less agreeable countries then yours will be fine in small amounts, having a majority of people who dislike your cities government will slow down production and make revolutions cost less/available only when people hate you but not have them just randomly start a takeover, you need an enemy spy to coordinate.
This puts pressure on cities with open door policies when it comes to immigrants and if you make crew supply right cities that won't let anybody in at all will probably be undermanned!
Air Lord, Engineering Corps
So, i have been playing a lot of Space-Pirates-and-Zombies, waiting for the sequel to come out and my brain randomly decided to compare the AI factions with the ones in airships for whatever reason...
Basically in SPAZ the AI never really wants to kill you unless you do something to really make them angry since that means diverting resources in a resource-starved world (the AI won't randomly hate you unless they do already from the beginning, blowing up a starbase is a good way to get them to hate you).
This means you can have alliances or wars n' stuff fought with Ai ships along your side because there are five factions and they all hate each other in the start and then ally with the people they hate less, excluding zombies and bounty hunters; Everybody perma-hates the zombies and you never mess with the bounty hunter starbases because its like facing a 40RP building vs a 10,000 rp bomber airship.
anyways rambling aside i think Airships could benefit with an AI that seeks to make alliances
-But they have to like the other person and generally have the same 'morals'
For example a faction that just pillages/fast takeovers everything is going to be hated by less ruthless factions that use gentle takeover more often.
-There needs to be an incentive for an AI to ally with another AI/the player. Like an overpowering enemy that has the scales on its flag and mass produces 100,000 small ships.(has anyone else encountered this?)
Another incentive to ally could be to trade ship designs. If a faction your not actively warring against wants your flamethrower ships (they have no flamethrower tech) and they do not want to fight you they may want to form an alliance and constantly trade their mass produced suspendium sniper ships (you don't have suspendium cannons) for your flamethrower airships.
-The alliance will always end when either faction feels it does not need the other
-The rule of t̶w̶o̶ one. Basically, you have to kill every other faction on the globe to win still. (anyone get the reference hidden in that one?)
Commodore
Ooooo, I like this one. So instead of killing everyone on the map you can be diplomatic to win, AND trade ship disigns? Love it.
There should also be a way to "backstab" the AI, because backstabbing is good for (my) everyone's ego.
Air Lord, Engineering Corps
I think to avoid world peace(because everybody totally hates that) we should have the game only end when one faction remains, only one guy can win no teams.
And just because your in an alliance does not mean you can not attack your allies, but if you do there probably won't be an alliance for very long afterwards and then trades stop.
Commodore
That would work better (your right, world peace sucks). So how about each city you have has a "sphere of influence" around it, and the longer it remains under your control it grows larger. Eventually the sphere grows beyond other cities, and you can annex the city without firing a shot. So kind of like using the spread of (COMMUNISM!!!) your culture to win.
Air Lord, Engineering Corps
I think that's a bit silly, just because a city grows bigger does not mean other cities from other factions will just willingly hand themselves over to another, the military/citizens/politicians won't stand for it unless that city REALLY sucks.
Maybe by trading designs/having immigrants would over a long period of time sway another cities public opinion which can make trade sorta dangerous i guess. I'll edit more in in a few minutes on this post...
-edit- while having citizens from less agreeable countries then yours will be fine in small amounts, having a majority of people who dislike your cities government will slow down production and make revolutions cost less/available only when people hate you but not have them just randomly start a takeover, you need an enemy spy to coordinate.
This puts pressure on cities with open door policies when it comes to immigrants and if you make crew supply right cities that won't let anybody in at all will probably be undermanned!
Commodore
Good point there. Though in the future there should be a way to annex cities, but I have no clue how.