Ok I'm just going to start this off by saying "Damnit! My paragraphs are gone!" Since my ipad just died and it's 3AM as I am writing this... again.
This is a Paixhans gun, it was used in/on ironclad warships in the 1800's (I think). What I'm trying to say is ironclads is severely lacking in bfg technology as some other forum members have noted and I think it's time we discussed it on a dedicated post since no other forum post has collaborated on the much needed new weapon for battleships and flying death-fortresses in general.
Now I won't just throw out descriptions of what I think the ideal large cannon in this game mechanics wise will be, I want us community members to formulate something below this post which Zarkonnen will hopefully notice. I think any cannon/mortar/deck-gun will not conflict with lore if we have Gatling guns, cannons and robot legs already so I think this should be from a mechanics-view only.
Feel free to voice an opinion and get this debate started!
-edit- this is the second time my device has failed me, but as I was going to say: if you have another idea that is literally non-cannon (puns!) but fills the role of a battleship gun feel free to voice that here too!
I totally would look at that mod, but my game still decided to go on a crashing-streak...
Anyways back on topic, how should huge cannons behave and what restrictions?
I think the restrictions should be up/forward (or backwards inverted) only.
And maybe the gun could either be slow but heavy damage (heavy cannon style) or it could be some double mounted big guns on a turret that shoot shells at a fast rate compared to the cannon-like damage (basically a bigger higher damage faster fire cannon).
I also think if it will be a battleship turret the sprite for it should be 1/3-room 2/3-turret, for example if it were 3x3 then the bottom layer is normal room+back wall and the other are a round turret design (meant to stick out of the hull).
Air Lord, Engineering Corps
Ok I'm just going to start this off by saying "Damnit! My paragraphs are gone!" Since my ipad just died and it's 3AM as I am writing this... again.
Now I won't just throw out descriptions of what I think the ideal large cannon in this game mechanics wise will be, I want us community members to formulate something below this post which Zarkonnen will hopefully notice. I think any cannon/mortar/deck-gun will not conflict with lore if we have Gatling guns, cannons and robot legs already so I think this should be from a mechanics-view only.
Feel free to voice an opinion and get this debate started!
-edit- this is the second time my device has failed me, but as I was going to say: if you have another idea that is literally non-cannon (puns!) but fills the role of a battleship gun feel free to voice that here too!
Commodore
I...want...that...CANNON!
It might be OP, but I wanna blow battleships out of the sky in 3 shots!
Air Lord, Engineering Corps
I kinda wanna see that in a mod, just then you could have a enemy ship design to shift your focus in like two seconds of a battle!
Kinda like when someone shoots a Red Glare at you in Fallout.
Lieutenant
I feel like this would be a primary for buildings.
BOOM
Aerial Emperor
Well there is the (now outdated) Imperial Cannon example mod. :D
Air Lord, Engineering Corps
I totally would look at that mod, but my game still decided to go on a crashing-streak...
Anyways back on topic, how should huge cannons behave and what restrictions?
I think the restrictions should be up/forward (or backwards inverted) only.
And maybe the gun could either be slow but heavy damage (heavy cannon style) or it could be some double mounted big guns on a turret that shoot shells at a fast rate compared to the cannon-like damage (basically a bigger higher damage faster fire cannon).
I also think if it will be a battleship turret the sprite for it should be 1/3-room 2/3-turret, for example if it were 3x3 then the bottom layer is normal room+back wall and the other are a round turret design (meant to stick out of the hull).
Any other ideas/reasons this is a silly example?
Commodore
...I still like the idea of a campaign with a sadistically overpowered Zarkonnen Empire.
Air Lord, Engineering Corps
Yeah, I'd totally play that (many times over).
Should I make a dedicated post to that?
Commodore
Already been discussed (sort of) here: https://airships.zarkonnen.com/forum/2/topic/367
Air Lord, Engineering Corps
I know, I made that post.
I mean start a new suggestions topic just on the idea of an evil empire