Air Lord, Engineering Corps
Ok I'm just going to start this off by saying "Damnit! My paragraphs are gone!" Since my ipad just died and it's 3AM as I am writing this... again.
This is a Paixhans gun, it was used in/on ironclad warships in the 1800's (I think). What I'm trying to say is ironclads is severely lacking in bfg technology as some other forum members have noted and I think it's time we discussed it on a dedicated post since no other forum post has collaborated on the much needed new weapon for battleships and flying death-fortresses in general.
Now I won't just throw out descriptions of what I think the ideal large cannon in this game mechanics wise will be, I want us community members to formulate something below this post which Zarkonnen will hopefully notice. I think any cannon/mortar/deck-gun will not conflict with lore if we have Gatling guns, cannons and robot legs already so I think this should be from a mechanics-view only.
Feel free to voice an opinion and get this debate started!
-edit- this is the second time my device has failed me, but as I was going to say: if you have another idea that is literally non-cannon (puns!) but fills the role of a battleship gun feel free to voice that here too!
It might be OP, but I wanna blow battleships out of the sky in 3 shots!
I kinda wanna see that in a mod, just then you could have a enemy ship design to shift your focus in like two seconds of a battle!
Kinda like when someone shoots a Red Glare at you in Fallout.
I feel like this would be a primary for buildings.
Well there is the (now outdated) Imperial Cannon example mod. :D
I totally would look at that mod, but my game still decided to go on a crashing-streak...
Anyways back on topic, how should huge cannons behave and what restrictions?
I think the restrictions should be up/forward (or backwards inverted) only.
And maybe the gun could either be slow but heavy damage (heavy cannon style) or it could be some double mounted big guns on a turret that shoot shells at a fast rate compared to the cannon-like damage (basically a bigger higher damage faster fire cannon).
I also think if it will be a battleship turret the sprite for it should be 1/3-room 2/3-turret, for example if it were 3x3 then the bottom layer is normal room+back wall and the other are a round turret design (meant to stick out of the hull).
Any other ideas/reasons this is a silly example?
...I still like the idea of a campaign with a sadistically overpowered Zarkonnen Empire.
Yeah, I'd totally play that (many times over).
Should I make a dedicated post to that?
Already been discussed (sort of) here: https://airships.zarkonnen.com/forum/2/topic/367
I know, I made that post.
I mean start a new suggestions topic just on the idea of an evil empire