If anyone has ever played Starwars Empire at War's space combat you realize the importance of global commands, like the "all attack here" ability Mon Calamary cruisers have. This was a very specific reference to an older game but it serves as an exceedingly well example for the goal of this post, global commands in this game are nessisary because with multiple fighter squadrons, cruisers, frigates and sometimes space stations a lot is going on, and sometimes there are dedicated ships in the mix like the ones dedicated to destroying space stations (or planets) at extreme range or the Empire faction player decides to roll out the Death Star II, you cannot waste time panning around the map telling everyone to attack here individually. The use of the "all attack here" button alone is a really good example of why Airships could benefit from such commands and like Starwars empire at war:
They both share large battles with gratuitous amounts of planning behind them and they both suffer from "too many orders to give" syndrome at times when trying to order large armies around.
But Starwars EAW avoids this by having Global commands for all ships and group selecting.
I feel Airships could strongly benefit from threse features and allow for more creativity when smaller ship fleets are involved since it makes them more practical.
Because larger ships volume to surface area(?) ratio they often carry less gun components as opposed to other modules (1 gun for every 1.5 suspension cambers) but with small ships weight is no concern and because of size it is usually balanced (1 for 1), this makes small ship fleets behave as glass cannons, having more damage but breaking apart more easily but no one does this but AI fleets. Why?
Because the AI can multitask and we can't be bothered to pause, order 15
Ships, play, repeat.
in short global commands
Make large fleet
Management easier, making them more functional and Airships a better game!
Air Lord, Engineering Corps
If anyone has ever played Starwars Empire at War's space combat you realize the importance of global commands, like the "all attack here" ability Mon Calamary cruisers have. This was a very specific reference to an older game but it serves as an exceedingly well example for the goal of this post, global commands in this game are nessisary because with multiple fighter squadrons, cruisers, frigates and sometimes space stations a lot is going on, and sometimes there are dedicated ships in the mix like the ones dedicated to destroying space stations (or planets) at extreme range or the Empire faction player decides to roll out the Death Star II, you cannot waste time panning around the map telling everyone to attack here individually. The use of the "all attack here" button alone is a really good example of why Airships could benefit from such commands and like Starwars empire at war:
They both share large battles with gratuitous amounts of planning behind them and they both suffer from "too many orders to give" syndrome at times when trying to order large armies around.
But Starwars EAW avoids this by having Global commands for all ships and group selecting.
I feel Airships could strongly benefit from threse features and allow for more creativity when smaller ship fleets are involved since it makes them more practical.
Because larger ships volume to surface area(?) ratio they often carry less gun components as opposed to other modules (1 gun for every 1.5 suspension cambers) but with small ships weight is no concern and because of size it is usually balanced (1 for 1), this makes small ship fleets behave as glass cannons, having more damage but breaking apart more easily but no one does this but AI fleets. Why?
Because the AI can multitask and we can't be bothered to pause, order 15 Ships, play, repeat.
in short global commands Make large fleet Management easier, making them more functional and Airships a better game!