Recently I encountered some issues with some perspective strategies. These strategies involved me on landing, on the ground or on other ships. This was difficult in both cases, as my ship practically smashed itself into the ground rather then softly settle down. Struts helped, but they were not good enough.
I propose two versions of landing gear.
First, the Basic. I imagine these being something like miniature versions of the land-ship's legs, retractable, and acting like springs and softener for landing. When landed, the ship can still be rammed and knocked off it's legs.
Thats were the Grab Gear comes in. Being similar in principle, these legs grab onto the ground or the enemy and cling on, holding your ship in place. When hit or rammed, the ship would move on the gears, like on springs, but knocking it off would be much more difficult.
sounds pretty helpful. after all, the keel, while nice and tanky (good for current landings) is enormously heavy. so, you're suggesting that maybe there could be a lighter landing system that sort of behaves like Landship legs? sounds pretty useful, but could they walk? I think they shouldn't because while technically acting like landship legs, they're not designed for that.
Maybe the legs could waddle around slowly if you botched your landing, but not be nearly as fast as the slowest land ship legs. This way you do not replace land ships but still allow for adjustments while landed as opposed to taking off again and trying to re-land if you overshoot something specific.
I don't think they should be allowed t move the ship. But I think the legs should adjust to the land, moving up and down, and if the ship is bumped, there could be slight movement on both axes to give knock-back effect.
Lieutenant
Hello hello!
Recently I encountered some issues with some perspective strategies. These strategies involved me on landing, on the ground or on other ships. This was difficult in both cases, as my ship practically smashed itself into the ground rather then softly settle down. Struts helped, but they were not good enough.
I propose two versions of landing gear.
First, the Basic. I imagine these being something like miniature versions of the land-ship's legs, retractable, and acting like springs and softener for landing. When landed, the ship can still be rammed and knocked off it's legs.
Thats were the Grab Gear comes in. Being similar in principle, these legs grab onto the ground or the enemy and cling on, holding your ship in place. When hit or rammed, the ship would move on the gears, like on springs, but knocking it off would be much more difficult.
Commander
sounds pretty helpful. after all, the keel, while nice and tanky (good for current landings) is enormously heavy. so, you're suggesting that maybe there could be a lighter landing system that sort of behaves like Landship legs? sounds pretty useful, but could they walk? I think they shouldn't because while technically acting like landship legs, they're not designed for that.
Air Lord, Engineering Corps
Maybe the legs could waddle around slowly if you botched your landing, but not be nearly as fast as the slowest land ship legs. This way you do not replace land ships but still allow for adjustments while landed as opposed to taking off again and trying to re-land if you overshoot something specific.
Commander, Engineering Corps
Would be nice to see a set of Wheels for smaller vessels (ie, 'Fighters') with a low strength (as to only support smaller vessels).
Then, Some larger Landing Legs, that Deploy when the 'Ground Ship' command is given.
Lieutenant
I don't think they should be allowed t move the ship. But I think the legs should adjust to the land, moving up and down, and if the ship is bumped, there could be slight movement on both axes to give knock-back effect.