I was playing, thinking how interesting the new Landship combat will be, and thought: "MAN, WE COULD REALLY MAKE THIS INTERESTING!"
So I wrote up some ideas as to what yours truly thinks might be rather interesting to add on-top of the landships!
!!!WARNING!!!
This post competes even with Lukasmah's
great writing (walls of text that I am so
jealous of) in size, so you all dear
readers better settle down in you'r 1200$
Raynor Ergohuman office chair with a cup
of coffee or... ... or get outta here!
Keep in mind: this is a net of features, so one makes no sense without the others!
1) Ground Features (Trenches, barbed wire, e.t.c.):
These fortified holes in the ground would be placed on the defending city's side (none if fleets meet in the open!) and would house soldiers, giving them ammo and a defensive bonus. In front of all the trenches would be lines of barbed wire. Maybe landmines. And anti-tank hedgehogs ( heres a A link if my muddy mixture of Russian and english confuses you... ;\ ). These fortifications will provide a distinct advantage towards defence.
2) Land-To-Air Based Weaponry: A good exemple I made earlyer can be found here A link. These would be small weapons that specialise in damaging air targets. This would mean that trenches pose a threat to air targets and therefore need not to be forgotten.
3) Land Vehicles: Right now we have (or will have) big, fat supermachines of surface terror and war to dominate the ground. These would pose a difficulty to point 1).
Let's pretend we are defending: our Landcruisers and Mointainspalk roll over our trenches, with caterpillars not breaking trenches, ignoring our barbed wire and our hedgehogs, and engage the enemy craft and vehicles. Our Mointainspalk step between trenches, without threat to our soldiers.
Then our machines get rekt. The enemy smashes them and precedes to the trenches. However, they have more difficulty. Landmines jam tracks and break legs. Hedgehogs slow down the Landcruisers and trip Mointainspalks.
Finally the enemy reaches the troops, and begin collapsing trenches and smashing troops, destroying the AA installations.
MEANWHILE IN A PARALLEL UNIVERSE... (Kidding.)
Meanwhile the massive machines clash, tiny soldiers sprint towards our trenches, getting caught in barbed wire and on landmines, while being shot by our troops. On the other hand, taking trenches is much easier with troops, and therefore these guys have to be protected.
4)Drop-Ships:
In order to deploy the troops, the attacker needs to bring a carrier. These, I think, would be either massive rollers specializing it baracks and armor, or even more massive behemoth airships. These would go it, land the troops near the border and quickly retreat, leaving the troops to their jobs. The defenders would not need these ships, since units would be already waiting in the trenches.
5)The City: This is a large feature that I thought of after numerous city takeovers when there was nothing to stop my ships. And come on. We are attacking a city. I would expect them to have defences.
SO I thought that on the defending side there should be some sort of fort, some gigantic wall in steps, with massive heavy turrets and a gate at the base. This would be another advantage to the defender's side, since those massive turrets on the walls could do some serious suppressing. To win either all turrets and ships must be destroyed, or troops must break through the gate.
Ships would have a choice of targeting the turrets to disable defences or the gates to assist troops in breaking through.
With all these integrations, defence should acquire a large bonus. That would make taking every city a challenge, equally for the player and the AI. Gone along with the Walkers, this could create really interesting siege and attack tactics. Maybe you could put a rammer on a Landcruiser and RAM the gates. Maybe you would have a small ship to dodge though the fire and drop off some units on top of the wall or onto the barracks.
But then again, it's only my opinion. Who knows...
I like that "Mointainspalks" is now a term for legged landships. :D
In terms of implementation, the major obstacles would be getting the ground troops AI high-performance enough that you can have large squads of soldiers. As for city defences, well, that's kind of what the buildings are for.
Really like the landmines idea, will have to think about how to balance that...
Trenches would only be useful if bullets didn't clip through the ground. And I think they shouldn't, it would make landship and troop placement more strategic.
And the way you described cities - it sounds like a boss fight, and I rather like it. Though to compensate, the map should be filled with less important, no bonus except taxes and territory giving villages. Which may or may not have defenses erected outside them, as cities work in the game now.
@Zarkonen:
Besides having dedicated minesweepers, every time a soldier or landship steps on a mine, there could be a 50/50 chance of them "just barely missing" it, and the mine not going off.
So, if you send a large group across a minefield, at least some of them would make it.
Zarkonnen: The buildings are not always there sadly, and you really don't want to be able to send a 4*4 wooden ship at an empty battlefield and win the city. You really want it to be a fight. And its only realistic that cities have forts.
Maybe make it a purchasable feature? Save up some money and fortify your capital?
"Trenches would only be useful if bullets didn't clip through the ground. And I think they shouldn't, it would make landship and troop placement more strategic."
Seconded.
I also like the idea of trenches and making them easier to take down using ground troops as opposed to landships. Along with the possibility of a boarding variant for buildings from the ground, it would give another use for ground troops. It would make ground troops really useful and good to have.
Lieutenant
I was playing, thinking how interesting the new Landship combat will be, and thought: "MAN, WE COULD REALLY MAKE THIS INTERESTING!"
So I wrote up some ideas as to what yours truly thinks might be rather interesting to add on-top of the landships!
!!!WARNING!!!
This post competes even with Lukasmah's great writing (walls of text that I am so jealous of) in size, so you all dear
readers better settle down in you'r 1200$ Raynor Ergohuman office chair with a cup of coffee or... ... or get outta here!
Keep in mind: this is a net of features, so one makes no sense without the others!
1) Ground Features (Trenches, barbed wire, e.t.c.):
These fortified holes in the ground would be placed on the defending city's side (none if fleets meet in the open!) and would house soldiers, giving them ammo and a defensive bonus. In front of all the trenches would be lines of barbed wire. Maybe landmines. And anti-tank hedgehogs ( heres a A link if my muddy mixture of Russian and english confuses you... ;\ ). These fortifications will provide a distinct advantage towards defence.
2) Land-To-Air Based Weaponry: A good exemple I made earlyer can be found here A link. These would be small weapons that specialise in damaging air targets. This would mean that trenches pose a threat to air targets and therefore need not to be forgotten.
3) Land Vehicles: Right now we have (or will have) big, fat supermachines of surface terror and war to dominate the ground. These would pose a difficulty to point 1).
Let's pretend we are defending: our Landcruisers and Mointainspalk roll over our trenches, with caterpillars not breaking trenches, ignoring our barbed wire and our hedgehogs, and engage the enemy craft and vehicles. Our Mointainspalk step between trenches, without threat to our soldiers.
Then our machines get rekt. The enemy smashes them and precedes to the trenches. However, they have more difficulty. Landmines jam tracks and break legs. Hedgehogs slow down the Landcruisers and trip Mointainspalks.
Finally the enemy reaches the troops, and begin collapsing trenches and smashing troops, destroying the AA installations.
MEANWHILE IN A PARALLEL UNIVERSE... (Kidding.)
Meanwhile the massive machines clash, tiny soldiers sprint towards our trenches, getting caught in barbed wire and on landmines, while being shot by our troops. On the other hand, taking trenches is much easier with troops, and therefore these guys have to be protected.
4)Drop-Ships:
In order to deploy the troops, the attacker needs to bring a carrier. These, I think, would be either massive rollers specializing it baracks and armor, or even more massive behemoth airships. These would go it, land the troops near the border and quickly retreat, leaving the troops to their jobs. The defenders would not need these ships, since units would be already waiting in the trenches.
5)The City: This is a large feature that I thought of after numerous city takeovers when there was nothing to stop my ships. And come on. We are attacking a city. I would expect them to have defences.
SO I thought that on the defending side there should be some sort of fort, some gigantic wall in steps, with massive heavy turrets and a gate at the base. This would be another advantage to the defender's side, since those massive turrets on the walls could do some serious suppressing. To win either all turrets and ships must be destroyed, or troops must break through the gate.
Ships would have a choice of targeting the turrets to disable defences or the gates to assist troops in breaking through.
With all these integrations, defence should acquire a large bonus. That would make taking every city a challenge, equally for the player and the AI. Gone along with the Walkers, this could create really interesting siege and attack tactics. Maybe you could put a rammer on a Landcruiser and RAM the gates. Maybe you would have a small ship to dodge though the fire and drop off some units on top of the wall or onto the barracks.
But then again, it's only my opinion. Who knows...
Midshipman
Almost a side-view total war kinda thing! I like it!
BUT: Much complicated, very code, so mechanics wow
Aerial Emperor
I like that "Mointainspalks" is now a term for legged landships. :D
In terms of implementation, the major obstacles would be getting the ground troops AI high-performance enough that you can have large squads of soldiers. As for city defences, well, that's kind of what the buildings are for.
Really like the landmines idea, will have to think about how to balance that...
Commodore
Trenches would only be useful if bullets didn't clip through the ground. And I think they shouldn't, it would make landship and troop placement more strategic.
And the way you described cities - it sounds like a boss fight, and I rather like it. Though to compensate, the map should be filled with less important, no bonus except taxes and territory giving villages. Which may or may not have defenses erected outside them, as cities work in the game now.
@Zarkonen:
Besides having dedicated minesweepers, every time a soldier or landship steps on a mine, there could be a 50/50 chance of them "just barely missing" it, and the mine not going off.
So, if you send a large group across a minefield, at least some of them would make it.
Lieutenant
Zarkonnen: The buildings are not always there sadly, and you really don't want to be able to send a 4*4 wooden ship at an empty battlefield and win the city. You really want it to be a fight. And its only realistic that cities have forts.
Maybe make it a purchasable feature? Save up some money and fortify your capital?
Captain
"Trenches would only be useful if bullets didn't clip through the ground. And I think they shouldn't, it would make landship and troop placement more strategic."
Seconded.
I also like the idea of trenches and making them easier to take down using ground troops as opposed to landships. Along with the possibility of a boarding variant for buildings from the ground, it would give another use for ground troops. It would make ground troops really useful and good to have.
Also, dropships are already planned, I believe.
Lieutenant
Lukasmah please tell me where you have seen dropships? That is very interesting.
Captain
Wait, no, sorry, my bad. It was a suggestion, but I don't think Zarkonnen has even seen the topic.
It's a suggestion for a module that would allow you to build dropships.
https://airships.zarkonnen.com/forum/2/topic/340
Very neat suggestion. I'd love to see it in the game.
Lieutenant
Yes. YES. PLLLLLEEEEEAAASSSEEEEEE Falls on knees