I have been reading the ship thread and thought about how ships would breakup and sink. That gave me an idea. After battle, the victorious fleet leaves. However, behind is left a wreckage, a percentage of the materials that all the destroyed ships were composed of. After the battle, any fleet can send a scavenger fleet to the wreckage. When the first scavenger fleet arrives, the recover process starts. The length of the process depends on the amount of wreckage.
The scalvanger fleet would be upgradeable, some advancements including speed and carrying capacity.
If an opponent sends a scavenger fleet to a wreckage you are scavenging, then that fleep will wait out for you to leave, having filled up your carrying capacity or having completely excavated the wreck.
Scalvanger fleets do not engage each other, but are slow and can be easily captured without a fight.
A city would need to produce and maintain these fleets.
The player will never actually see the scavenger ships, just the icon on the map.
That also gives me a different idea, in combat mode as opposed to strategic mode.
The idea is simply a visual improvement: Chunks of destroyed ships and modules falling onto the ground and staying there instead of destroyed modules simply disappearing. Imagine how cool it would be to destroy an enemy capital ship and watch it plummet onto the ground and shattering instead of just disappearing, and a huge wreckage appearing on the ground as a nice visual display of your victory.
Lieutenant
Hello humans!
I have been reading the ship thread and thought about how ships would breakup and sink. That gave me an idea. After battle, the victorious fleet leaves. However, behind is left a wreckage, a percentage of the materials that all the destroyed ships were composed of. After the battle, any fleet can send a scavenger fleet to the wreckage. When the first scavenger fleet arrives, the recover process starts. The length of the process depends on the amount of wreckage.
The scalvanger fleet would be upgradeable, some advancements including speed and carrying capacity.
If an opponent sends a scavenger fleet to a wreckage you are scavenging, then that fleep will wait out for you to leave, having filled up your carrying capacity or having completely excavated the wreck.
Scalvanger fleets do not engage each other, but are slow and can be easily captured without a fight.
A city would need to produce and maintain these fleets.
The player will never actually see the scavenger ships, just the icon on the map.
Captain
I like that idea.
That also gives me a different idea, in combat mode as opposed to strategic mode.
The idea is simply a visual improvement: Chunks of destroyed ships and modules falling onto the ground and staying there instead of destroyed modules simply disappearing. Imagine how cool it would be to destroy an enemy capital ship and watch it plummet onto the ground and shattering instead of just disappearing, and a huge wreckage appearing on the ground as a nice visual display of your victory.
Lieutenant
Yes. I have ideas about how wreaks could be made awesome. Maybe have pyramid collapse effects, smoke and fire? Gahh... that would be awesome.
There would also be a mark on the map after a fight to represent the ruin and allow you to send scavengers there.