Thanks for those reports. One question: In what way do "destroy" and "bribe" not work? What happens when you click on the buttons?
And yeah, the AI is currently too stupid to repair stuff, it just scraps ships.
And indeed, roads are secretly overlapping but not the same, which leads to some issues like being unable to intercept. Something to revisit.
And I agree that the spider charge is sort of useless. I've been trying to think of a second bonus to give it, but I've come up a blank. Maybe something related to legged landships, but what? Not more speed or more HP, because that's already wolf / boar... Ideas?
Perhaps for the whole "useless spider charge" you could increase stomping power, and maybe let legged vehicles change their height from the ground? I know that I would enjoy lifting up just as a ram flies beneath me. As for bugs, standing on enemy vehicles doesn't work like it feels it should. Either your vehicle should smash it, or it shouldn't really hurt it, but it does both.
If by that you mean the bugs, what I mean is that when my landwalkers get on top of a (land)ship sometimes they do nothing but stand on it without hurting it a bit, and sometimes they rip the other ship in half within the second. I have some screenshots, but I'm not sure how to post them. Usually the ripping in half scenario occurs when the enemy ship pushes against the legs and the no-effect scenario occurs when the enemy ship isn't moving anywhere, but it can happen either way. This also happens when I "ram" buildings with a landwalker.
Commander, Engineering Corps
well, here a list of all bugs issues I found in the v7:
day 1:
feel free to post bug issues etc here.
Captain
Also a small graphical error is that on the small leg module graphically the ladder is on the far right when in reality it's on the left
Air Admiral
Well, i do have one complaint about how clunky the ground army part of the game. :P
Aerial Emperor
Thanks for those reports. One question: In what way do "destroy" and "bribe" not work? What happens when you click on the buttons?
And yeah, the AI is currently too stupid to repair stuff, it just scraps ships.
And indeed, roads are secretly overlapping but not the same, which leads to some issues like being unable to intercept. Something to revisit.
And I agree that the spider charge is sort of useless. I've been trying to think of a second bonus to give it, but I've come up a blank. Maybe something related to legged landships, but what? Not more speed or more HP, because that's already wolf / boar... Ideas?
Cabin Boy
Perhaps for the whole "useless spider charge" you could increase stomping power, and maybe let legged vehicles change their height from the ground? I know that I would enjoy lifting up just as a ram flies beneath me. As for bugs, standing on enemy vehicles doesn't work like it feels it should. Either your vehicle should smash it, or it shouldn't really hurt it, but it does both.
Aerial Emperor
Both in what sense?
Cabin Boy
If by that you mean the bugs, what I mean is that when my landwalkers get on top of a (land)ship sometimes they do nothing but stand on it without hurting it a bit, and sometimes they rip the other ship in half within the second. I have some screenshots, but I'm not sure how to post them. Usually the ripping in half scenario occurs when the enemy ship pushes against the legs and the no-effect scenario occurs when the enemy ship isn't moving anywhere, but it can happen either way. This also happens when I "ram" buildings with a landwalker.
Commander, Engineering Corps
"bribe" and "destroy" are working normal, but ships don't become mine or get killed.
Aerial Emperor
Noted. It's, uh, "bribe" by the way. You don't actually marry the ship. :D