recently, while I was experimenting with the new legs, I noticed something odd. my test walker, when given 2 spider leg modules, could , when it "jumped" while climbing off something, it didn't seem to be affected by gravity. it was able to just float over the ground with its legs in the "fall/jump" position (default) until it reached its's destination, then it would fall again to the ground.
-even if pushing rocks, still happens,
-is insanely speedy ehen float/flying (cross the map in a second)
-one leg module, still happens.
-landship slightly floaty with 2 large legs modules. falls down though.
- heavily burdened with ammo, didn't float, but did get markedly long jumps (5 blocks above landing, traveled an eighth of a map width.)
-does NOT happen with tanks (can bridge absurdly large gaps with two sets of huge tracks, probably not related)
-can stand on a 15 block floaty rock with five suspendium bricks and a bigger rock pushing down to try and go to a lower position)
NOTE: my test walker is very light (lot of coal for long tests and the minimal functional components for it not go get defeated instantly) I suspect this may be related.