I have no idea how hard this will be, but is it possible to allow players to construct the room separately from what's inside of it?
For example, if i wanted a room that will hold a suspendium cannon i would first construct say, an 8 by four room then add the suspendium cannon, a ladder, And some other random gizmos?
Is this possible?
You could possibly add another layer between walls and rooms for booster components?
And each one has a set place for every set room.
The advantage for these components could be that they are an added expense , but make each individual room slightly better than your enemies. --Like how you can add fancy flooring in prison architect, you don't need to but it keeps prisoners slightly happier.
For example if you like to make small efficient ships you can add a "redundant systems" component to some of your rooms to give them 10% more health (at the cost of 100 credits per component).
I feel like Airships could benefit from some kind of buff system even if it is not like this one (that still probably requires hacking well made code into pieces)
Air Admiral
I have no idea how hard this will be, but is it possible to allow players to construct the room separately from what's inside of it? For example, if i wanted a room that will hold a suspendium cannon i would first construct say, an 8 by four room then add the suspendium cannon, a ladder, And some other random gizmos? Is this possible?
Air Lord, Engineering Corps
So being able to design rooms, and then placing objects after like furniture?
I doubt that could be done without needing to redo the whole constructables coding but I'm not the developer, this sounds like a cool idea though!
Aerial Emperor
Yeah, I'm afraid this is on the magnitude of "delete vast swathes of the code, start afresh".
Air Lord, Engineering Corps
You could possibly add another layer between walls and rooms for booster components? And each one has a set place for every set room.
The advantage for these components could be that they are an added expense , but make each individual room slightly better than your enemies. --Like how you can add fancy flooring in prison architect, you don't need to but it keeps prisoners slightly happier.
For example if you like to make small efficient ships you can add a "redundant systems" component to some of your rooms to give them 10% more health (at the cost of 100 credits per component).
I feel like Airships could benefit from some kind of buff system even if it is not like this one (that still probably requires hacking well made code into pieces)
Air Admiral
I do like the idea of being able to post torches around the airship to improve crew performance.