Air Lord, Engineering Corps
This is a suggestion for a multi purpose lift/anti-boarding module.
If anyone who has seen boarding in action would know that even if you defend from the enemy troops your ship is still pretty messed up, half the crew is dead and it probably instantly lost lift for a second and smashed on something.
Suspendium Repulsors offer a new way for dealing with boarders externally.
The Repulsor does nothing until a boarder is on the outside of its ship and within it's two block firing radius, it then sprays out pressurized suspendium gas which makes them let go of the ship and go flying off! Effectively eliminating the threat, but once it goes off it then become useless dead weight for the ship.
The room is a 1x1 tank with a door on the left side (can be flipped) and requires one crew to operate and can't have armour. Before firing Suspendium Repulsors also give a minor lift bonus to it's ship.
This now creates more strategic options for boarding and boarding defense actions as well as ship planning options, as the module blocks three of it's four sides to crew, has no armour but can instantly remove boarders IF they go near it.
Interesting idea! Don't think it'd have to be Suspendium though. Could have one-use anti-boarding mustard gas tanks you can trigger, or something.
I would say boiling water (if it weren't too heavy) since gas wouldn't work immediately.
But if it was mustard gas then you could add gas masks to the Air Grenadier loadout to make them more distinct from arachnid troops. (because i don't think they are any different apart from texture/squad size?)
Could also be something cheaper, like hot steam rushing through a pipe, being controlled like a gun. Air Grenadiers could still have thicker armor and face-masks to cope.
Ooh yes, hot steam is a neat idea. Venting your steam engines as a defence mechanism.
I assume doing that would turn them off and reset the coal unit that was in them to 0?
Slimy's idea sounds better to me unless there would be some type of vent block that has this effect but randomly resets a (non-lift) steam engine, or else you would need to pair supply hatches to engines awkwardly for them to be effective.
-edit- Now i can't stop thinking about how oil tankers or some riot vehicles have those high pressure hoses on them to blast people off and how cool that would be in Airships!
(they could function like retextured flamethrowers with a 360* firing radius and use fire points as ammunition but only target enemy infantry)
I think the module could contain a tank of steaming water and some burning coal. On the exterior, the module would look like a crows nest on the side of the ship and the steam gun would look like a hose, and would have a singe operator.
The module has no entrance to the interior, because that would be a boarding liability. Presumably the hose operator would have to climb the sides to get there.
The weapon consumes coal, (either continuously, or only when fired, whichever sounds better,) and can only be fired in bursts because it would otherwise get too hot to touch.
If one of these modules are closer to the boarding air marines than the entrance hatch is, they will try to kill the sailor operating it first.
Alternatively, perhaps the steam tank module and hose could be two separate things - the hose module would be placed directly over a service hatch for protection, and the required steam tank could be placed anywhere on the ship.
I really like your thinking!
The weapon would continually consume coal to keep the water hot (and to make a bigger need for coal).
This kind of reminds me of those ball gun turrets on B-17s(?) with the enclosed capsule where you can't really get out if the plane crashes.
Yeah, I think Slimy's idea is pretty neat, and it actually ties in with some of the things I want to do for v7.2: allowing crew to shoot ships and vice versa.
You mean from ship-to-ship? It would be cool to have a 'balcony' module that lets crew members use their own guns to fire at other ships (for use in those super cheap economy airships).
Back on topic, is it possible in the game right now to create turrets that can attack crew? Or is the code for that similar to FTL where guns just target modules randomly and only that?