Air Lord, Engineering Corps
Looking for strange happenings in history (like i do) i found the story of how Japanese submarine commander Meiji Tagami almost destroyed his submarine when he ordered his crew to fire on a base in Oregon (which killed no one) during WWII without knowing it until years later when he visited the place.
What he found there was that the military base was defended with twelve inch guns on disappearing carriages, which -if the base commander didn't decide to tell his men to not fire- would have obliterated the submarine during the attack.
This got me thinking about disappearing carriages/cannons/guns and how the have been used throughout history, since they make for very good defences (how do you successfully plan to take over enemy territory when all of the guns in the territory are invisible to you?).
Basically in Airships i imagine them working like this:
Small wooden buildings under 100$ are eligible to be 'hidden'
Hidden guns are invisible to spy actions (unless they are being built while a spy is present) and during combat are invisible and cannot be targeted until the owner deploys them, this makes them visible/targetabble but also able to fire back.
Hidden gun emplacements suffer from a slower rate of fire and +1$ (campaign currency) per backwall
I think this would be a pretty cool feature and would add more strategic options for base defense which i think we need more of (also please don't hate me if my facts aren't accurate, Wikipedia is not a good way to dig deeper into historical events most of the time).
How would enemy guns not fire at the "hidden" guns? The module is still there.
Instead of gun carriages to hide weapons underground you can just camouflage your smaller buildings, they won't be able to be detected from the air (before you say "they don't have the tech for that" people have been using camo since the Gallic wars when Julius Caesar was around.).
Commander, Engineering Corps
I don't know about hidden weapons but A 'camouflage' part/paint would be kinda cool for structures/ships. Make it expensive to use and give it like higher maintenance or something to compensate for the relative, "really no reason not to camouflage something".
But, I don't think computers use the spy stuff ;) so its only really a feature that makes the game harder for the player. Maybe give the camo other benefits like a slightly increased chance to avoid shots, like 3% or something.
If multiplayer conquest is a thing this could be pretty interesting, as it would lead to someone attacking a 'seemingly' undefended location.
I used hidden weapons as an example, i really meant for camouflage the whole thing (sorry).
The AI does sabotage defenses (although rarely), maybe camouflaged units are immune to the AI (and still invisible on the pre combat 'map' to players).
Dude, why would i say they do not have the tech for that?
Are you salty from my previous inquiry about compressed air?
Camo does in fact sound like a good idea however.
That wasn't directed at you (sorry, i know we just had a conversation about that which was stupid of me)..
I just wanted to get the most common question out of the way before anybody asked it since that always comes up at some point (sorry dude, no offence intended).