Lieutenant, Engineering Corps
So, boarding troops are my absolute favourite weapons. Being able to take a ship and use it against my enemies is extremely valueable. But I wish for diversity
Currently all boarding troops are to capture ships, why not ones to damage them?
They leap onto enemy ships disguised as crew members (actual guards will see through the disguise, but other crew and boarding soldiers will not, making guard posts more valuable) and plant explosive in important areas (propellers, ammo stores, suspendium chambers, ect) and then leap back to their origin ship to get more ammo when they can, and when they do the bombs are detonated (or simply when they get off the ship onto a rock or something). These soldiers are completely unarmed other than the bombs, are expensive, travel in small packs, and take ammo, but can destroy enemy ships of all sizes relatively easily.
Armed with small flamethrowers, these troops are designed to set fire to enemy crew and kill them en masse, as well as presumably damaging the ship with their flames. Completely immune to fire damage (so long as the area around them doesn't get destroyed or explode) these troops are weak to guards if they can get a shot in, though. When a ship is lower than the min crew, they will leap off the ship to get to safety before it inevitably collapses/
It think it would be overpowered.
Way to Op
I do like both of those ideas, but also agree that right now, boarding is probably already too powerful. The saboteur thing could be interesting if it's a thing you need to prepare for via espionage actions...
I like the Saboteurs a lot but the flamethrower troops seem to OP
Air Lord, Engineering Corps
I like your version of the saboteur troops are much better than the pitch I made a while ago; Maybe boarding could be extended to include interior defenses like blast doors (a la Executive Command), or the option to block some hatches on rooms if you don't want them there.
In my opinion boarding could be made into a much bigger mechanic if you had a few more ways of defending your ships to balance out new and more powerful boarding units. Right now all the boarding troops function the same inside of ships and although the boarding system is really good it lacks a lot of depth, special troops (like saboteurs) would really help this issue.
Commander, Engineering Corps
With wolf spider enemies boarding my ships i would certainly love to have a few flamethrower kicking around, but I'd like to see them as a slightly role instead of simply being "stronger marines". If they were like the heavy shock troops, dealing lots of damage to a target at close range but having a really long recovery between attacks so they would get swarmed without support. Obviously they wouldn't be as cost effective for general boarding, and maybe they have limited ammo or some other balancing factor that makes them expensive or research/tech heavy.
If we had more ways to defend parts/avenues of the ship then a shock troop armed with flamers would be great at dealing with those sorts of defenses as well.
It be useful to have a "pill box" module that gave defensive bonuses to guards that were posted inside of them. Like reducing incoming damage or preventing all enemies from passing by until the pill box is unoccupied.
Saboteurs could have lengthy setup times. If their bombs could be deactivated/defused by crew members that encounter them it could help to balance out the boarding meta - and still require most/some of the enemy's crew to be dead or busy before you could blow it up with bombs from the inside.
As suicidally brave as some boarders are, I doubt you could convince anyone to jump onto a wooden vessel and set it aflame from the inside. :P
Having the boarding combat be more, er, "spatial" would be good. Right now, boarders will just sort of swarm in in an uncoordinated fashion, and defenders don't really react very much at all. Having to think about setting up boarding chokepoints and fallbacks in ship design would be great. Just a question of how to make that work.
They'd just stand there and watch it burn I'm sure
Maybe make it cost a lot for flamethrower troops in order to coax them into getting on board?
What about gliders?
More than once, I've seen my troops jump to their death just because my enemy decided NOW would be a good idea to move away. With "highly trained, resilient elite troops" (which means strapping wings to that dude we found napping around), you could change the tide of the battle by letting your soldiers drop from up high and glide to their death-tination.
I feel like with that idea you could just make a high flying troop ship that pretty much rains human torpedoes without any chance of avoidance.
@Firebird11 in the new update infantry can be target right? So can you just shoot them down. And you can still dodge them they are gliding not flying so they have to move down you can still avoid them with a bit of micromanagement, and if they miss they drop to the ground and are stuck there just like normal infantry. Plus considering they can't fly and the fact that you would most likely only get 6 per barracks it's not like there would be 100 of these guys dropping down.
Nobody ever said they were flying? And if you can shoot them down that would be great!
When I first read that post it seemed like they may as well be infantry with an invisible infinite grapple range (as long as they aim downwards), but that's no fun.
@Firebird I wasn't saying you were. I'm just stating to make sure everyone knows. It's all good. And in the next update (or the one after that) infantry should be targetable.
Uh, if the unsafe side from what I was proposing hasn't come through, let me reiterate: Bolting "wings" made of fragile tissue to somebody and shoving the poor shmuck out the ship where he is going to get shot, get lost, or simply crash down to earth... So I was thinking they would die coming in contact with the ground since they don't really have any way of slowing down (they could be outfitted with a parachute though).
Tl;dr: Giving a wingsuit made of paper to somebody who doesn't know how to use them and throwing them in the line of fire...
Why would you do that? Isn't the argument against flame soldiers the same argument against these guys if that were the casr. Also why would you not train them to land? Hitting the ground is like hitting a ship or a structure they would just die the same.
Here's a concept for a flying soldier using a small Suspendium engine
(It's further down the page)
(The image Clueboe was referring to)