What i'm suggesting is a solution to the infantry thingy. The problem was that too many units would be path-finding at the same time which would mean that the game might grind to a halt.
What i'm suggesting is that the marines in a module stay together and collectively move. This would mean that the game would only have to find one route instead of say six.
However there would most likely have to be code to stop the troops from bunching up into one tiny square.
Just an idea. :D
This would solve my current issue with one of my designs
It basically crashes the game whenever it attacks, due to the hundreds and hundreds of soldiers moving.
Motherhecking effective though.
Yeah, it's the bunching-up prevention that's the problem. If too many marines use the same path during boarding, for example, they end up queuing for the same space to jump from instead of doing it en masse. A topic of ongoing R&D.
Perhaps you could make it so the there can only be five marines on a tile at once? I'm suggesting the marines will be pushed to any available tile around the original one; if there is not enough room on the original of course.
Air Admiral
What i'm suggesting is a solution to the infantry thingy. The problem was that too many units would be path-finding at the same time which would mean that the game might grind to a halt. What i'm suggesting is that the marines in a module stay together and collectively move. This would mean that the game would only have to find one route instead of say six.
However there would most likely have to be code to stop the troops from bunching up into one tiny square. Just an idea. :D
Lieutenant, Engineering Corps
This would solve my current issue with one of my designs It basically crashes the game whenever it attacks, due to the hundreds and hundreds of soldiers moving. Motherhecking effective though.
Air Admiral
Yeah, it would also mean we could have infantry battles. :D
Aerial Emperor
Yeah, it's the bunching-up prevention that's the problem. If too many marines use the same path during boarding, for example, they end up queuing for the same space to jump from instead of doing it en masse. A topic of ongoing R&D.
Air Admiral
Perhaps you could make it so the there can only be five marines on a tile at once? I'm suggesting the marines will be pushed to any available tile around the original one; if there is not enough room on the original of course.