Basically, what i'm suggesting is more orientated for the campaign overhaul.
I am curious if it possible after a cannon fires for a shell casing to be left behind. You need to transport the shell to another location for the cannon to work. What this means is that your crew are going to have to stockpile the shell casings in the cargo hold which means you will get some resources back, opposed to losing all the resources spent on the shell.
Or, simply throw them out the supply hatch.
What i'm suggesting here is a proper ranking system for your empire. This means that if a crew member gains enough experience, he will "rank" up. This means he will be given a bigger role on a ship, fleet, and empire. A newly ranked up troop will get better and better at his new job until he ranks up again.
Though, I imagine the majority of your military will have blocks on how far they can rank up.
I also recommend a button that allows you to stop your whole military from ranking up if this is added.
And, perhaps you will not always be in control of your empire? Perhaps you might just be a ship captain?
Just a suggestion.
Commander, Engineering Corps
but i do like ranking up crew members. But i think when there's like 500 of them it's sort of going to be ridiculous to manage that. Maybe just allowing the "captain" of the vessel to level up - at the very least just giving him a dope hat and a randomly generated name.
You really wont be managing anything. When they work at their current job(Powderboy, lieutenant, etc...) they gain experience which not only makes them better at their current job, but can "level" them up to a new job if they get enough. However to stop all your troops from ultimately becoming admirals i figure the majority of your troops will not be able to rank-up past a certain rank.(I do recommend that the maximum rank varies from person to person.
About shell casings, I'm not sure there even is a need for those unless you plan on modding the game, since the old cannons didn't use shells. If you want to see how they were loaded, I suggest you go look on this page:
Now about leveling up, you could simply make the ship level up with a general bonus in speed, efficiency, durability, etc. That means that instead of having to manage every single crewmember, you could just apply a single buff to everyone. Now, it may be able to "assign" a captain to a vessel, and that particular captain would have his own experience.
What i'm talking about is individual crew members leveling up by themselves.
Though by level up i mean be assigned a more important job.
I know how the old cannons load, i'm talking about all the other guns that should have shell casings left over.
1)Totally my bad here. Didn't see the heavy cannon launching shells until I paused the game. That and I hadn't thought about gatling guns, rifles, etc.
Now, I think the ammunition storage isn't really meant to be realistic since the ammo you use to fire your flame thrower is the same you use when firing your Imperial Cannon(which is admittedly not in the base game, but my point still stands).
So unless you make a dedicated ammo storage module for each mode, you're stuck with something pretty damn unrealistic. I guess you could assign an ammo storage for a certain type of guns by dragging and clicking, but then it would take more space and you would likely need more of these. And that's not even considering the dedicated space needed for storing casings (though they could be put in the "hold" if trading is ever implemented). I also assume those casing would have to be hauled to the hold (no pun intended). Would that be done during or after the fight?
That was the mechanic issue. Now for the "artistic" one.
Assuming you implement those casings, you're gonna need to render them into the game. I believe there are a few ways to do this:
2)I'm gonna go with mrCarlton on that one. While you may not need to manage yourself each and everyone of the sailors, I fear it might still put a certain strain if the PC needs to calculate for every single character (since that would also include landships and buildings) especially if the same happens with your ennemies.That said, if it was possible, it would be quite interesting to see your troops become grizzled veterans...
P.S: Regarding what you said about being just a ship captain, I would love that myself, and I could certainly envision my captain being a pirate, a merchant, a Baron or a mercenary captain, a bit like in Mount & Blade...
Yeah, i sort of remember zark talking about a campaign mode like that. Where you start out as a captain.
That... would simply be awesome.
I would love seeing that happen.
Then again, we need to see how the game will progress in that aspect. And that is if modders don't take care of that first.
Re: OP, why would you need to store the casings when you could just kick them overboard?