I would love for an option to have a built in Cinematic Camera Mode similar to the one used in Star Wars: Empire at War
_Td2T8sWhw
A camera that follows individual engagements and scenes instead of putting the whole map into view would be great for Airships as well as being better than going into 'fit all on screen' mode and hitting F2. Especially since so many small details like flags and crewmen moving around aren't displayed well when you zoom out all the way for a big battle.
(Having the camera follow cannonballs would also be awesome for Airships).
I've thought about this before. My big worry is that it would make the game very frustrating to control. Imagine you're trying to do some carefully timed manoeuvres with your ships, and then the game decides to cut to following a detail. And I'm not sure how to fix this.
(There actually is such a cinematic mode, a simple one, that the game uses when it's in "festival mode". In that mode, if no one is interacting with the game, it plays random combats and tries to show them off in a dramatic fashion.)
I think the way you could get around that issue would be to have it as a button to engage Cinematic Mode, and if the game receives any player input (mouse moves to side of screen, a scrolling action, keyboard input, etc) it goes back to where the camera was before cinematic mode.
Festival mode sounds fun! Is there any way to engage it manually or was it just there for the trailer?
Think adding a Sunless Sea style 'Overclock' command for ships would be a neat addition?
All coal using modules get a X% boost but crewmen will use double the coal per refill, and modules could start on fire.
(You could also add an 'Efficiency Mode' command as well that does the opposite and toggle between them like the current ammo consumption/accuracy commands)
I could see some designs for constantly overclocked fighters/frigates that have fire extinguishers near the engines and extra coal.
Air Lord, Engineering Corps
I would love for an option to have a built in Cinematic Camera Mode similar to the one used in Star Wars: Empire at War
_Td2T8sWhwA camera that follows individual engagements and scenes instead of putting the whole map into view would be great for Airships as well as being better than going into 'fit all on screen' mode and hitting F2. Especially since so many small details like flags and crewmen moving around aren't displayed well when you zoom out all the way for a big battle.
(Having the camera follow cannonballs would also be awesome for Airships).
Aerial Emperor
I've thought about this before. My big worry is that it would make the game very frustrating to control. Imagine you're trying to do some carefully timed manoeuvres with your ships, and then the game decides to cut to following a detail. And I'm not sure how to fix this.
Aerial Emperor
(There actually is such a cinematic mode, a simple one, that the game uses when it's in "festival mode". In that mode, if no one is interacting with the game, it plays random combats and tries to show them off in a dramatic fashion.)
Air Lord, Engineering Corps
I think the way you could get around that issue would be to have it as a button to engage Cinematic Mode, and if the game receives any player input (mouse moves to side of screen, a scrolling action, keyboard input, etc) it goes back to where the camera was before cinematic mode.
Festival mode sounds fun! Is there any way to engage it manually or was it just there for the trailer?
Aerial Emperor
You can turn it on by adding -Dattract=true to vmArgs in config.json. It mostly still works.
Air Lord, Engineering Corps
Thanks! On a side note:
Think adding a Sunless Sea style 'Overclock' command for ships would be a neat addition?
All coal using modules get a X% boost but crewmen will use double the coal per refill, and modules could start on fire.
(You could also add an 'Efficiency Mode' command as well that does the opposite and toggle between them like the current ammo consumption/accuracy commands)
I could see some designs for constantly overclocked fighters/frigates that have fire extinguishers near the engines and extra coal.