I love landships, especially legged ships. However I cant stand using them for a few reasons.
Trees are stone walls. Trees always stop a tank b/c they don't have enough momentum to topple them, however I love how airships can use them to soften a landing so I would just like to see landships affect trees much more.
Holes. Yes a good hole should stop a tank, but in game it is ridiculous how a tank can be fine going into a crater, then glitch halfway up to the point that it cant go back down.
The legged walkers are cool and all, but.. the longer legs look weird, the first joint goes straight down, sometimes into the ground, and then the second joint comes UP, not like a normal leg but like an arm. its tough to explain it however it is a very common issue with the larger legs. (take a large legged landship over a mound and you'll see)
some maps should have paths for landships, like there is land between two nations, but no path, which means after winning an island, I have to toss them for defensive structures.
Even with these issues I have built a modded landship at ~5k that has yet to be beaten by anything around that mark XD so kudos still for implementing them!
Commander, Engineering Corps
yes, trees have way too much health.
Air Lord, Engineering Corps
I think tree health should stay the same, but tracks should be doing constant damage to wood blocks, that way small airships won't tip them over like Q-tips and any vehicles can pass every single time.