ALright, I work on windows ten so I'm not expecting my entire world to run smoothly, but a few problems stuck out since, the most prominent being landships. You don't use legs as propulsion, because you'll kill yourself too easily.
The first problem I found was with all the walkers. They were so slow. Alright this is steampunk and Zarkonnen could just have decided that the legs need to be slower because, well, now steam and hydraulic powered legs would be as fast as it was.
I recently checked, and the things are still kinda funny, but it's a lot better all of a sudden, the medium to large legs are slow, and while the medium struggled a bit, the big legs just stop working when you turn the landship around. You literally drop the ship on the ground and lose the module from the impact.
Another query is with the Spider legs. Now they don't suffer from the turn drop, but the entire thing looks like it's leaning on it's side when it moves.
Using mech spiders works well and all, but somehow there's an off chance that your spider will drop off the map. Like through the ground and into the underworld itself
Often, my ships completely ignore my orders or I have to tell them to move several times just to move around that one piece of cover I was able to get around simply by using the ships pathfinding.
Yeah, there's a problem where if two ships are close to each other, they get instant collision alerts when trying to move, and you have to use "ram" to get them to actually go anywhere.
Also, you know that the ships have no pathfinding, right? They just move in a semi-straight line.
But I think you should add some sort of complicated pathfinding to the boarding troops. They make a straight line for the gaps in a ship and that sometimes leads them to fall right off. Lost more than a few battles like that
The game seems to crash ever so rarely if you enter the game on fullscreen mode. I have yet to figure out what's the issue, exactly.
Random lag time at the beginning of a battle, but never thereafter. The first dozen or so seconds it can happen, but it doesn't if you mash pause the instant the game begins. The game goes on in the background and I've been caught in some rather unpleasant situations because of it
Sure is. Not that I can think of, I experiment a lot with ship designs and pit them against eachother. Mostly it's been happening in the combat battle.
So on a hunch I verified my game cache's integrity and found two files failed the test. If it's the first time you heard of this problem, those two files might've been the problem. Sorry to bother ya
Commander
ALright, I work on windows ten so I'm not expecting my entire world to run smoothly, but a few problems stuck out since, the most prominent being landships. You don't use legs as propulsion, because you'll kill yourself too easily.
The first problem I found was with all the walkers. They were so slow. Alright this is steampunk and Zarkonnen could just have decided that the legs need to be slower because, well, now steam and hydraulic powered legs would be as fast as it was.
I recently checked, and the things are still kinda funny, but it's a lot better all of a sudden, the medium to large legs are slow, and while the medium struggled a bit, the big legs just stop working when you turn the landship around. You literally drop the ship on the ground and lose the module from the impact.
Another query is with the Spider legs. Now they don't suffer from the turn drop, but the entire thing looks like it's leaning on it's side when it moves.
Commander
Also, landships are about as graceful and agile as ogre ballerinas right now.
Air Admiral
Amen brother
Aerial Emperor
I rewrote the leg code for dev 9, hence the changes. Still need to fine-tune things, though. :)
Commander
Alright that makes sense. Good luck Zarkonnen!
Air Lord, Engineering Corps
Does this mean more break dancing?
Air Admiral
Breakdancing landships?! I want in!
Commander
Alright new problem:
Using mech spiders works well and all, but somehow there's an off chance that your spider will drop off the map. Like through the ground and into the underworld itself
Air Lord, Engineering Corps
"I must go, my people need me."
Air Admiral
Often, my ships completely ignore my orders or I have to tell them to move several times just to move around that one piece of cover I was able to get around simply by using the ships pathfinding.
Aerial Emperor
Yeah, there's a problem where if two ships are close to each other, they get instant collision alerts when trying to move, and you have to use "ram" to get them to actually go anywhere.
Also, you know that the ships have no pathfinding, right? They just move in a semi-straight line.
Commander
But I think you should add some sort of complicated pathfinding to the boarding troops. They make a straight line for the gaps in a ship and that sometimes leads them to fall right off. Lost more than a few battles like that
Commander
Alright new system issues:
The game seems to crash ever so rarely if you enter the game on fullscreen mode. I have yet to figure out what's the issue, exactly.
Random lag time at the beginning of a battle, but never thereafter. The first dozen or so seconds it can happen, but it doesn't if you mash pause the instant the game begins. The game goes on in the background and I've been caught in some rather unpleasant situations because of it
Aerial Emperor
And this is in the dev 9 beta? Does it happen in any particular kind of battles?
Commander
Sure is. Not that I can think of, I experiment a lot with ship designs and pit them against eachother. Mostly it's been happening in the combat battle.
Commander
So on a hunch I verified my game cache's integrity and found two files failed the test. If it's the first time you heard of this problem, those two files might've been the problem. Sorry to bother ya