So i was thinking, hey, water will most likely be added soon along with boats. But wouldn't it be cool if you could get water wheels that generate electricity for your buildings? Like an upgraded targeting computer that requires electricity rather than coal.
Also submarines would be a great addition too, so if you get a complete water filled map you can go underwater to attack, I mean we have aerial torpedoes so why not normal ones too :P
OPEN WORLD;
Now this is just an idea and I can't really expand on it since you know what open world is.
MULTIPLAYER CONQUEST;
So we have offline conquests against bots but it would be awesome if you could do like an hour match with friends or random people online!
RESOURCE MINING;
So it kind of goes along with the idea of open world but not completely. Okay, so everyone knows that floating islands are being held up by the suspendium ore right? Well what if you could mine the resource from it, then you could sell it to get more money in conquest mode.
SHIP FACTORIES;
A new block that lets you create small cheap ships, either pre-made or on the spot. I think it would work better for buildings then for airships or landships, mainly because they're in one position so building the ship wouldn't be too heptic.
LAST ONE, sorry it's sooo big, DECOUPLERS;
So say you have a massive ship, two bridges on either side. You click on the decouplers and there is a button that says decouple, you press it and your massive ship splits into two smaller ships.
Tbh that is my favourite idea, but I know how hard coding is so i doubt it's possible XD
Open World Way above my budget, sorry. Would delay the game into the next decade.
Multiplayer Conquest One major design problem: combat happens at a really different timescale to the main map. Would have to pause main map whenever a combat happened. So you'd spend most of your time waiting for other people's combats to finish. (And of course, also a huge thing to implement.)
Resource Mining I'm currently considering whether to stick with the simple money-based economy for strategic mode, or to add a resource system. As usual, the question is whether it makes the game sufficiently more interesting for the extra complexity.
Ship Factories So would these be built during combat? There is a plan for having fighter bays, which is a bit like that.
Decouplers Decoupling is easy. All the code for subdividing one ship into multiple fragment ships that can act independently is already present. Recoupling is hard, because of positioning, checking for overlaps, etc. But maybe if the ships could only re-couple after combat and would do so automatically? Still tricky to not mess up the ship management logic, but more plausible now.
You can fix the ship logic by having the decoupler block be two decoupler blocks that must touch one another, each one also would act as a mother/child marker for recoupling.
For example you could have decoupler sets 1 and 2 (which is actually 4 decouplers) and decoupler child 1 will reattach with decoupler mother 1, and C2 with M2.
Speaking of Decouplers (which I really, really want to exist) we could capitalize on them with this idea:
https://airships.zarkonnen.com/forum/2/topic/750 (sorry if this counts as self advertising? I figured it was relevant.)
Cabin Boy
WATER;
So i was thinking, hey, water will most likely be added soon along with boats. But wouldn't it be cool if you could get water wheels that generate electricity for your buildings? Like an upgraded targeting computer that requires electricity rather than coal.
Also submarines would be a great addition too, so if you get a complete water filled map you can go underwater to attack, I mean we have aerial torpedoes so why not normal ones too :P
OPEN WORLD;
Now this is just an idea and I can't really expand on it since you know what open world is.
MULTIPLAYER CONQUEST;
So we have offline conquests against bots but it would be awesome if you could do like an hour match with friends or random people online!
RESOURCE MINING;
So it kind of goes along with the idea of open world but not completely. Okay, so everyone knows that floating islands are being held up by the suspendium ore right? Well what if you could mine the resource from it, then you could sell it to get more money in conquest mode.
SHIP FACTORIES;
A new block that lets you create small cheap ships, either pre-made or on the spot. I think it would work better for buildings then for airships or landships, mainly because they're in one position so building the ship wouldn't be too heptic.
LAST ONE, sorry it's sooo big, DECOUPLERS;
So say you have a massive ship, two bridges on either side. You click on the decouplers and there is a button that says decouple, you press it and your massive ship splits into two smaller ships.
Tbh that is my favourite idea, but I know how hard coding is so i doubt it's possible XD
Aerial Emperor
Air Lord, Engineering Corps
You can fix the ship logic by having the decoupler block be two decoupler blocks that must touch one another, each one also would act as a mother/child marker for recoupling.
For example you could have decoupler sets 1 and 2 (which is actually 4 decouplers) and decoupler child 1 will reattach with decoupler mother 1, and C2 with M2.
Speaking of Decouplers (which I really, really want to exist) we could capitalize on them with this idea:
https://airships.zarkonnen.com/forum/2/topic/750 (sorry if this counts as self advertising? I figured it was relevant.)