Something emerging "more-often" is the behavior of the AI.
Seen this resolved in similar builder titles by giving the ability to assign artificial intelligence behaviors in the game.
Maybe keep the underlying behaviors of the current AI, but potentially add an additional layer of AI "Overall Behavior" that the builder (in the menu) can choose.
Could go a lot of directions. Goes in hand with Match Conditions, large features/ideas.
Then "AI Control" on a per-craft basis, where you only control the ships you want. The rest would act autonomously.
you been playing nimbatus, i assume?
It'd be cool if there was a bunch of configurations, and configurations could be saved to AI profiles, and those profiles could be switched between and uploaded to the Steam workshop
Nah, no Nimbatus. More of a "really oldschool spritesheet game approach".
The AI will behave a certain way due to the modules attached in this instance - then you could assign a behavior on a per-blueprint basis.
The AI isn't the most clever - but how can it if it's guessing on user creativity/strategy.
ive seen a certain game (from the depths, to be exact) do something similar to this, there were certain blocks that could be given AI instructions in-game via Lua, i was thinking something like this could work here too, but maybe with a simpler interface (maybe a pick-and-choose kind of deal like scratch, but less cringey)
SO you're saying similar lines to "Reassembly" with its Rush, Manuver, Kite or Dynamic AI options? right?
Not sure I played ReAssembly when those options were available, need to look into that. The idea of there being limited options is good.
More control on a per-module basis maybe... not sure who would employ it at that level. We already have that with planes, technically.
i would, myself, it would add another level of complexity (which i personally think would make the game even more interesting) to whats already in the game
I remember Firebird's suggestion a while back, complexity sliders could be toggled to show different amounts of available commands, starting with the absolute minimum and ending with every single available command shown in as compact was as possible. Then, we can have plenty of more niche commands like the oft requested "Launch Planes" or perhaps even more situational ones such as "Scuttle".