While brainstorming interesting ideas that might fight into the game, I happen to have thought of this concept: Suspendium Reactor
So. What is a Suspendium Reactor? It's an incredibly large module that requires a lot of coal and allows the use of other activated modules. So what are those activated modules? First, I need to explain myself. I happen to have though of this idea in a time when I was very much in love with FTL. It was a game that I couldn't seem to get enough of, and so I though, why not put some FTL-inspired super modules into the game? Alright, with that sorted, here's what I've come up with so far:
Suspendium Shield A wall of Suspendium shards that is activated using a fairly large module. Would block bullets depending on strength (I.E. A rifle shot would chip off only a tiny bit of shards while a cannon shot might deal Significantly more damage to the shield) Would be very vulnerable to melee though, with ramming ships smashing through the shield with ease. Slowly regenerates. (Is projected at the front of a ships so anything can get around it)
Warp Drive A large module that would permit any ship to teleport to anywhere in the map. That includes the overworld AND in battle although it might be more useful to save the warp for use in the overworld as it would have a charge period in between use that would be equal to about 5 real-world minutes.
So that's what I've got so far. Mind you, that doesn't me I won't come back later and alter an existing idea or add a new one. And of course, do tell me if you have any ideas for more super-modules. I'm very interested in what you have to say. Trust me. I am.
suspendium shield seems op though, you could have a specialized shield ship that stays in front while a ship with suspendium cannons picks buildings off. But the warp seems interesting, if its played right.
The Suspendium Shield would require a Suspendium Reactor and a large shield generator to operate along with a healthy amount of coal. It's simply a concept that could make tanky ships (slightly) tankier.
Also it would be fairly easy to break through with a decent amount of firepower. And it can only create a shield in the front of a ship so they are still vulnerable to flak and bombs. A shield dedicated ship COULD work but it would be a costly endeavor.
An alternative to a "A wall of Suspendium shards" is just adding Bonus HP to all the modules; like an "Iron Curtain" for ships.
Shields are an interesting mechanic in general. Like adding Shield HP.
Teleportation and Invisibility are above and beyond mechanics. They are like Water; something that could change the entire balance of an already near-balanced gameplay. They would each need engineering. They are both examples of how you can add more buttons to the navigation.
An alternative to a "A wall of Suspendium shards" is just adding Bonus HP to all the modules; like an "Iron Curtain" for ships
Probably. But a suspendium shard wall would probably look cooler.
Teleportation and Invisibility are above and beyond mechanics. They are like Water; something that could change the entire balance of an already near-balanced gameplay. They would each need engineering. They are both examples of how you can add more buttons to the navigation.
I understand that but I honestly think their not too hard to balance if Zark just figures out the math of it all.
Fair enough. I can see this being potentially hard to balance. But I simply came up with the abilities that could provide the most tactical depth even if they could be hard to implement.
Air Admiral
While brainstorming interesting ideas that might fight into the game, I happen to have thought of this concept: Suspendium Reactor
So. What is a Suspendium Reactor? It's an incredibly large module that requires a lot of coal and allows the use of other activated modules. So what are those activated modules? First, I need to explain myself. I happen to have though of this idea in a time when I was very much in love with FTL. It was a game that I couldn't seem to get enough of, and so I though, why not put some FTL-inspired super modules into the game? Alright, with that sorted, here's what I've come up with so far:
Suspendium Shield A wall of Suspendium shards that is activated using a fairly large module. Would block bullets depending on strength (I.E. A rifle shot would chip off only a tiny bit of shards while a cannon shot might deal Significantly more damage to the shield) Would be very vulnerable to melee though, with ramming ships smashing through the shield with ease. Slowly regenerates. (Is projected at the front of a ships so anything can get around it)
Warp Drive A large module that would permit any ship to teleport to anywhere in the map. That includes the overworld AND in battle although it might be more useful to save the warp for use in the overworld as it would have a charge period in between use that would be equal to about 5 real-world minutes.
So that's what I've got so far. Mind you, that doesn't me I won't come back later and alter an existing idea or add a new one. And of course, do tell me if you have any ideas for more super-modules. I'm very interested in what you have to say. Trust me. I am.
Midshipman
suspendium shield seems op though, you could have a specialized shield ship that stays in front while a ship with suspendium cannons picks buildings off. But the warp seems interesting, if its played right.
Air Admiral
The Suspendium Shield would require a Suspendium Reactor and a large shield generator to operate along with a healthy amount of coal. It's simply a concept that could make tanky ships (slightly) tankier.
Air Admiral
Also it would be fairly easy to break through with a decent amount of firepower. And it can only create a shield in the front of a ship so they are still vulnerable to flak and bombs. A shield dedicated ship COULD work but it would be a costly endeavor.
Air Admiral
Alright, so I've got an idea for another super-module:
Cloak Module A large module that would turn the ship invisible for about 10 seconds. Has a cooldown of 30 seconds. Pretty self-explanatory really.
Commodore
An alternative to a "A wall of Suspendium shards" is just adding Bonus HP to all the modules; like an "Iron Curtain" for ships.
Shields are an interesting mechanic in general. Like adding Shield HP.
Teleportation and Invisibility are above and beyond mechanics. They are like Water; something that could change the entire balance of an already near-balanced gameplay. They would each need engineering. They are both examples of how you can add more buttons to the navigation.
Air Admiral
An alternative to a "A wall of Suspendium shards" is just adding Bonus HP to all the modules; like an "Iron Curtain" for ships
Probably. But a suspendium shard wall would probably look cooler.
Teleportation and Invisibility are above and beyond mechanics. They are like Water; something that could change the entire balance of an already near-balanced gameplay. They would each need engineering. They are both examples of how you can add more buttons to the navigation.
I understand that but I honestly think their not too hard to balance if Zark just figures out the math of it all.
Commodore
There is an abyss that is balancing; could be a little while. Might result in many changes to already-released modules; different reactions to that.
Walls have no effect on projectiles, so Bonus HP or the theoretical Shield HP might be closer. Varies on the feature.
Air Admiral
Fair enough. I can see this being potentially hard to balance. But I simply came up with the abilities that could provide the most tactical depth even if they could be hard to implement.
Commodore
Look forward to seeing the product you're trying to assemble. Props to DarkWyvren for bringing the goods. Good luck.
Air Admiral
Thanks! You too.