Anybody ever ordered a dedicated bomber to use aimed fire to have their captain shout "Gun them down!"?
My suggestion is that crew conversation should be eventually changed to be dependent on the type of ship the crew are on, so an all bomb bay ship captain may instead say "Bombs away!" or a captain of a ship with lined missiles may yell "Fire all salvos!", etc.
My other suggestion is Directional aim accuracy, basically it's the normal fast/med/slow accuracy commands but they change to a drop down list of left/right/up/down/all, what this allows you to do is have multiple aim settings on a ship.
For example: Your bomber/cannon ship has an enemy right below it and another far off to the right. If you say fire at will the cannon will always miss and waste ammo but if you say aimed fire the bombs will be too slow to destroy the close enemy before it moves off.
With this system you can tell that bomber/cannon ship to go rapid fire down and aimed fire right, which allows it to rain death on the guy below and be able to hit the far off enemy.
I feel this doesn't qualify as 'optimizing for boredom' but as more of 'reducing sources of frustration', since the sole reason I typed this out was because the above example actually happened.
Air Lord, Engineering Corps
Anybody ever ordered a dedicated bomber to use aimed fire to have their captain shout "Gun them down!"?
My suggestion is that crew conversation should be eventually changed to be dependent on the type of ship the crew are on, so an all bomb bay ship captain may instead say "Bombs away!" or a captain of a ship with lined missiles may yell "Fire all salvos!", etc.
My other suggestion is Directional aim accuracy, basically it's the normal fast/med/slow accuracy commands but they change to a drop down list of left/right/up/down/all, what this allows you to do is have multiple aim settings on a ship.
For example: Your bomber/cannon ship has an enemy right below it and another far off to the right. If you say fire at will the cannon will always miss and waste ammo but if you say aimed fire the bombs will be too slow to destroy the close enemy before it moves off.
With this system you can tell that bomber/cannon ship to go rapid fire down and aimed fire right, which allows it to rain death on the guy below and be able to hit the far off enemy.
I feel this doesn't qualify as 'optimizing for boredom' but as more of 'reducing sources of frustration', since the sole reason I typed this out was because the above example actually happened.