Air Lord, Engineering Corps
I'm kinda bothered that this isn't an actual thing in Airships, it just seems like it should have always been there but wasn't ever considered.
Interdiction is the ability to directly attack enemy fleets en route to somewhere, it allows players to slow/damage/defeat enemy forces before they get near allied cities.
Seriously, it would even allow for an entire new category of ship designs (interdictors) that are built with speed and stopping power in mind to intercept enemy forces ahead of the main fleet. Many of the tactical possibilities here should be blatantly obvious.
On a side note that relates to inderdictors, We could even have a separate 'campaign speed' stat for engines. This would allow some airships to have 'interdiction/cruise/blitzkrieg propellers' that give a ship a very high campaign movement but a low battle speed or battleship propellers that do the opposite.
You, uh, can do that. Select a fleet, and any fleets that can be intercepted before arriving at their destination will have a "click to intercept" note.
It even works with landships!
No...? Does the game calculate if you won't make it in time and not show that option sometimes?
Yep, so in practice the option is only visible if your fleet is quite fast.
Whoops, sorry. Anyway on the thing I'm sure doesn't exist yet, what do you think about 'campaign speed' being a separate stat from combat speed?
Seems a bit... Unnecessary...
In what way? It doesn't slog down the game at all and it lets you have some cool versatility when it comes to the campaign. Allowing you to have fast moving large ships for example at the cost of not being too mobile in battle.
To be honest I wish the campaign had more things like this, it would be great if it were just as strategically involved as the combat is tactically.
why do you think I suggested a warp drive?