So I've been thinking about the possibility of a tech tree and how it would affect the game... What do you people think about this? Any ideas on how to make this work?
P.S. I finally got the stupid link/adress thing to work, so I'll be able to post pictures. Pretty pictures :)
how would you limit the research time? will cities still add bonuses weapons?
Cities won't add bonuses to weapons. They'll simply unlock the technology on the research tree if it hasn't already. And hopefully answering your first question, cities will assigned to researching a technology in a period in which they cannot build anything. If for whatever reason were the player to cancel the research and then attempt to research it again, the research would pickup where it left off. If a city where to get raided or captured, all the progress would be lost as the documents and blueprints to the technology would be destroyed. Also, enemy spies have to opportunity to sabotage the research of enemy nations by assassinating leading researchers and destroying documents. They could even have the ability to steal the blueprints of certain technologies for use by their employer.
The tech tree has been partially negated by the gameplay of "earning tech".
Now; if COA didn't determine bonuses; bonuses removed from city capture; then a tech tree could take it's place. But in the current scheme; it doesn't fully "fit", therefore allowing the game to be "more" multiplayer friendly.
Although; it could be enticing if the tech tree didn't affect modules; instead a plethora of singleplayer-specific technologies or bonuses puzzled into the current scheme. Such as Spies; maybe you could increase their chances, or income; to increase overall revenue.
It is a possibility under the right circumstances; no doubt. But at the moment... not necessary; rather, hard to fit.