Air Lord, Engineering Corps
"With the threat of new enemy dropships landing heavy soldiers away from the heart of the battlefield and marching in on foot, all major cities will now need to to create their own infantry-based forces and ground combat countermeasures for the safety of the empire. It may seem strange to us that they only use the airship for troop transport, but we'd all be liars if we said it wasn't an effective strategy." -Unnamed general
I've recently got back into Airships (and writing, hence starting this with a fake quote) and forgot how good it was, the new beta additions make it seem really polished.
Anyways onto the suggestion, this one's relating to boarding buildings with guards in them.
Invaders are intended to be dropped on one end of the battle field and march towards the enemy city on foot at the other end of the field. All while being shot at/shooting at the enemy during the battle.
In addition to adding some much needed drama/interest to the ground floor they are also a base for infantry combat in Airships; Leading to a whole new class of airship, the dropship, and new types of buildings like specialized guard posts.
Invaders are a new type of unit that belongs in a separate category to boarding (invasion), they are different from other units in the following ways:
The following applies to all invader type units:
They cannot jump or climb onto vehicles from mid-air/falling.
When deployed in the air, invaders will parachute down. Parachutists can be shot and instantly killed by any airship weapons. Some small rapid fire airship weapons are dedicated to killing invaders at short range.
While being much stronger on the ground, they can still be shot at by vehicles, buildings, or other invaders (or just run over).
Their barracks has a negative hull health effect for the whole vehicle (like an anti-Keel). They tend to also explode. Luckily they have higher than normal crew-counts.
The long-range rifle of the invader allows them to shoot at other enemy invaders on the ground. In addition to this gear they also have a boarding weapon (depends on unit) and some body armour, making them tough but pretty slow moving in general.
In general defenders have a good chance to pick them off before they get into cities, and dropping Invaders on-top or near defended buildings is just suicidal; But if invaders manage to get into buildings they are very quick to do some real damage.
Invaders cannot be controlled other than when you tell them to get out of their barracks and board the first occupied enemy building they see, once defeated they automatically move on to the next one.
It should be noted that Invaders are incredibly violent and have no technical skills, they can't man anything and will damage rooms during combat, usually leaving buildings they take over in a dilapidated state.
That's pretty much everything other than there would be different types of invaders (as there are different types of boarders). What do you guys think?
or should invaders become a random encounter, that will attack the strongest city in the game? kinda to balance things out?