Air Lord, Engineering Corps
(strange, the image can't be found. Here's a link instead )
First off I'd like to say that this is awesome, I love the art and the lore it adds to the game (and I really wonder if that scientist will be a reoccurring character, or appear as an upgraded crewmember). Secondly I'd like to strongly suggest that a Bestiary should be a thing added to the game.
The bestiary would include notable things about the world and it's inhabitants (like that image), the subjects on the bestiary would be unlocked through encountering them or at random depending on what they are.
This may already be a thing hence that image, but I need to make sure. I'd really love for this to be an actual part of the game.
Sounds interesting.... How did you get that image anyway?
It's on the main airships page..
Well we just got a lot more bestiary entries so we probably will... Also... WHY NO CULTISTS ;_:
They got cut to make the December 16 deadline that turned out not to be a deadline after all. They'll make it in soon, I promise. :)
Any ideas for them yet/did you take any of the cultist suggestions?
Zark, you might consider adding the new trailer to the Steam store page, unless you're planning to produce an extended version of it once all of the monsters are released.
It won't get the attention it deserves as a text hyperlink in a news post somewhere. I completely skipped over it while I was going through Steam.
Also, now is a good time to update the development status post.
You are right on both counts.
I want to update the trailer with better voice acting, and then I'll do another push of that version 2. Including trying to get it onto some largish subreddit. I tried that yesterday and fell flat on my face. :(
If it's not to expensive/time consuming you should consider having voice acting for the characters in the game as well around the same time you upgrade the trailer.
Lots of video advertising. lol
Want to whip something up tonight but unfortunately not looking for that kind of attention. Couldn't hurt to use game sound effects in abuse on the trailer; not against the rules with a narrative.
Speaking of advertising, I've never before seen a game developer recommend a youtuber before, it's usually the other way around.
Yeah. I can't shake the feeling you're just baiting youtubers to cover the game with that. Which is a perfectly understandable end goal to have, but the methodology is a whee bit blunt. It's comes across (to me) as desperate.
And the sales statistics come across to me as not desperate at all.
I'd be all over the video (and graphic) if my position were more established. I can't be a video developer and have product underdeveloped...
I wouldn't say it's desperate; from what comments I have received on my public videos; users want more Airships on YouTube. Period. They blame it for the lack of attention. It's an active request. Although; 95% of the videos I've released for the game have been private off my own server; not on YouTube; to avoid attention. Mostly bug detection videos anyway.
Yeah, the blog series is a transparent kickback for YouTubers. :)
Thing is, YT is really the thing that drives sales of the game. Stuff+ is probably responsible for about 20% of total sales ever. And it's very very hard to convince channels to cover your game. Any decent-sized channel gets literally dozens of emails a day saying "do a video of my game".
I guess the best way for your game to be noted on YT is to have one guy play it (like Stuff+) and then other popular channels will see it and want to do stuff with it too. I'd say that's where most of the content comes from (and one of the reasons most popular channels show the same content).