For a game based around ships and fleets I think a ship captain would be appropriate. Maybe a upgraded bridge would be available, called the captains bridge, limited 1 per ship. The captains bridge would be stronger and give a larger command bonus and maybe some more accuracy buffs. The captain himself should be a solid fighter, at least grenadier level and has 1 command even if the bridge is destroyed. So if the captain is still alive they can still slowly command their ship around.
a captains bridge could be something to improve overal mega builds.. because they're actualy realy fun to build but beccome very weak.. i a made a 26000 $ ship with 288 crew but its a sitting duck ready to be roasted. it will take time to make a REALY big ship efficien enough but it would be a awesome thing to have.
Yeah big ships have a lot of things that can be buffed or fixed to make them more viable, but I think a captain would just be cool thing overall. Make it feel a little bit more real. It could also just be a default thing, every ship comes with a captain, again decent fighter and provides 1 bonus command even if cockpit/bridge is destroyed. Nice to see a little variety in the crew.
I'm working on a mini-mod right now for video fx recording. I'm calling it the orange shirt mod; although think I might do red shirts too for fun.
Basically it creates a Kirk; and this Kirk is really good at everything he does; I might put him in his own module or with all cockpits (sample fx recordings).
But I was thinking during his creation; it would be cool if he was killed and all control of the ship was lost. I need him to have a different color shirt for tracking; want to do a cool large-battle tracked-hero recording.
I think captains should have a quarters module, not a specialized bridge module. A command bonus is a given, but I'm not sure about a combat bonus- we're talking about a guy who went to officer's school and may or may not be armed with a sidearm, not a blooded close quarters combat veteran with a long-arm and possibly grenades... Although, I guess Maynard did kill Blackbeard.
When you think of an airship do you think of a grand large warship, or do you think of one of the dinky PRA bombers that I make.
When I think of a large airship the captain is no simple officer,there are other ranks and executive officers and those lads may just be simple officers but the captain of a large airship is different. A captain should be a solid fighter in comparison to the other lads, and keep fighting through wounds that would cripple the other air sailors.
Also I would like the captain to be able to take a stray rifle shot or two and not just get sniped out of the bridge/cockpit early game.
Captain
Another idea for Airships would be specialists.
For a game based around ships and fleets I think a ship captain would be appropriate. Maybe a upgraded bridge would be available, called the captains bridge, limited 1 per ship. The captains bridge would be stronger and give a larger command bonus and maybe some more accuracy buffs. The captain himself should be a solid fighter, at least grenadier level and has 1 command even if the bridge is destroyed. So if the captain is still alive they can still slowly command their ship around.
What do you guys think?
Lieutenant
a captains bridge could be something to improve overal mega builds.. because they're actualy realy fun to build but beccome very weak.. i a made a 26000 $ ship with 288 crew but its a sitting duck ready to be roasted. it will take time to make a REALY big ship efficien enough but it would be a awesome thing to have.
Captain
Yeah big ships have a lot of things that can be buffed or fixed to make them more viable, but I think a captain would just be cool thing overall. Make it feel a little bit more real. It could also just be a default thing, every ship comes with a captain, again decent fighter and provides 1 bonus command even if cockpit/bridge is destroyed. Nice to see a little variety in the crew.
Commodore
I'm working on a mini-mod right now for video fx recording. I'm calling it the orange shirt mod; although think I might do red shirts too for fun.
Basically it creates a Kirk; and this Kirk is really good at everything he does; I might put him in his own module or with all cockpits (sample fx recordings).
But I was thinking during his creation; it would be cool if he was killed and all control of the ship was lost. I need him to have a different color shirt for tracking; want to do a cool large-battle tracked-hero recording.
Captain
need to make him tanky so a lucky rifle shot wouldn't disable a massive warship :p but thats awesome man keep it up!
Midshipman
I think captains should have a quarters module, not a specialized bridge module. A command bonus is a given, but I'm not sure about a combat bonus- we're talking about a guy who went to officer's school and may or may not be armed with a sidearm, not a blooded close quarters combat veteran with a long-arm and possibly grenades... Although, I guess Maynard did kill Blackbeard.
Captain
When you think of an airship do you think of a grand large warship, or do you think of one of the dinky PRA bombers that I make.
When I think of a large airship the captain is no simple officer,there are other ranks and executive officers and those lads may just be simple officers but the captain of a large airship is different. A captain should be a solid fighter in comparison to the other lads, and keep fighting through wounds that would cripple the other air sailors.
Also I would like the captain to be able to take a stray rifle shot or two and not just get sniped out of the bridge/cockpit early game.