I was thinking up a way to make Airships more interesting for design/combat, I came up with a centralized power system that acts as an alternative to coal power:
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Power Generator: 3x3 module that adds Power (a new ship stat), they are expensive and are ideally supposed to be one per a decently sized ship. Generators have lots of module HP and their power output is affected by that, so a 50% Hp generator will only give you 50% of it`s max power.
Power generators come in two types: High Power, and High Efficiency.
High power engines have 300 seconds of run time, and provide a modest 40 power. Needs 1 crewman to function.
High Efficiency engines can run for 900 seconds before shutting down, but they only provide 20 power. Needs 2 crewmen to function.
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Electric Suspendium lift chambers and propellers exist that run if there is enough Power, if the total power use is higher than the max power of a ship then electric components will randomly turn on/off. If power becomes 0 they shut off completely.
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The idea is to provide a new and unique method of running ships. Because they require no coal transfer electric ships are able to be much bigger without problems, at the cost of relying on a single module for running everything. They also have the advantage of being more crew friendly, needing less people to haul things.
I was already playing around with the concept of generators but I honestly thought it might be applied to something a bit more interesting if you could call it that...
Air Lord, Engineering Corps
I was thinking up a way to make Airships more interesting for design/combat, I came up with a centralized power system that acts as an alternative to coal power:
--
Power Generator: 3x3 module that adds Power (a new ship stat), they are expensive and are ideally supposed to be one per a decently sized ship. Generators have lots of module HP and their power output is affected by that, so a 50% Hp generator will only give you 50% of it`s max power.
Power generators come in two types: High Power, and High Efficiency.
High power engines have 300 seconds of run time, and provide a modest 40 power. Needs 1 crewman to function.
High Efficiency engines can run for 900 seconds before shutting down, but they only provide 20 power. Needs 2 crewmen to function.
--
Electric Suspendium lift chambers and propellers exist that run if there is enough Power, if the total power use is higher than the max power of a ship then electric components will randomly turn on/off. If power becomes 0 they shut off completely.
--
The idea is to provide a new and unique method of running ships. Because they require no coal transfer electric ships are able to be much bigger without problems, at the cost of relying on a single module for running everything. They also have the advantage of being more crew friendly, needing less people to haul things.
Air Admiral
I was already playing around with the concept of generators but I honestly thought it might be applied to something a bit more interesting if you could call it that...