Two things about this game bother me:
The torpedo which is an interior 1x4 module weighs 10 pounds less than the exterior deck gun which is just framework and a gun and only 1x2
When I get raided by dragons they just sit in the same spot that they spawned in half the time, never coming close enough for my defenses to be accurate enough to do real damage making the battle extremely dull and frustrating. Apparently just the sight of dragons sitting still far off in the sky is enough to make the people of my city riot and burn everything down and completely destroy the economy. The amount of looting done should be proportional to the damage the dragons do, not just their presence.
Actually, now that I think about it, the reason they don't attack is because I use heavy brick armor on my buildings, so the dragons never move to attack because they'll do no damage.
Dragons sitting in the same spot: I checked, and I don't think it has anything to do with the armour. Dragon flame does direct damage which ignores armour absorption, and the "can I harm this tile" calculation takes this into account correctly. However, I did find a scenario where dragons fail to move, which is when their only target is in a ditch like this:
The problem here is that it can't find a position to fly to where it can flame from, so it just stays put. Could this be what's happening to you?
I've noticed that happens a lot with dragons that attack my cities as well... Maybe the firing arc should be increased a bit if the problem IS that they can't get in range...
My defenses are actually on a hill. I'll send links to my pictures because for some reason I cant get them to show up on here. I'm not using any mods at all.
This time they attacked a different city but the same thing happened and my buildings still aren't in any kind of valley.
And this is one of just the buildings
I tried making the same scenario with a mission using the same buildings and they attacked like they should.
And I just want to say this is my favorite game as of now.
Very interesting, thanks for the screenshots! My current guess is that it's actually that specific configuration of floating rocks that's making them navigationally sad and confused. I'll see if I can replicate that.